Item Details

Star Clust SPL Lv.1 ( Star_Cluster_Of_Spl1 )

ID 310686 Star Clust SPL Lv.1
Star Clust SPL Lv.1 Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Card item. Sub Type: Enchant Card Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

The essence of stars that strengthens the wearer.
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Increases all property magical damage by 1% and MATK + 5 per 15 base SPL of the user.

If armor grade is D, increases all property magical damage by additional 1% and S.MATK + 1 per 15 base SPL.

If armor grade is C, increases all property magical damage by additional 1% and additional S.MATK + 1 per 15 base SPL.

If armor grade is B, increases all property magical damage by additional 1% and additional S.MATK + 1 per 15 base SPL.

If armor grade is A, increases all property magical damage by additional 1% and additional S.MATK + 1 per 15 base SPL.

All

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Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@param = (readparam(bSpl)/15);
.@g = getenchantgrade();
bonus2 bMagicAtkEle,Ele_All,.@param;
bonus bMatk,5*.@param;
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_All,.@param;
   bonus bSMatk,.@param;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,.@param;
      bonus bSMatk,.@param;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_All,.@param;
         bonus bSMatk,.@param;
         if (.@g >= ENCHANTGRADE_A) {
            bonus2 bMagicAtkEle,Ele_All,.@param;
            bonus bSMatk,.@param;
         }
      }
   }
}
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