Item Details

Varmundt's Crystal (Grass) Lv1 ( Barmund_Plain1 )

ID 311872 Varmundt's Crystal (Grass) Lv1
Varmundt's Crystal (Grass) Lv1 Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Card item. Sub Type: Enchant Card Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Increase physical and magic damage against Wind and Earth property enemies by 10%.
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[Grade D] Increase effect by additional 2%.
[Grade C] Increase effect by additional 2%.
[Grade B] Increase effect by additional 3%.
[Grade A] Increase effect by additional 3%.

All

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Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
bonus2 bMagicAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Earth,10;
bonus2 bMagicAddEle,Ele_Wind,10;
bonus2 bAddEle,Ele_Wind,10;
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bAddEle,Ele_Earth,2;
   bonus2 bAddEle,Ele_Wind,2;
   bonus2 bMagicAddEle,Ele_Earth,2;
   bonus2 bMagicAddEle,Ele_Wind,2;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddEle,Ele_Earth,2;
      bonus2 bAddEle,Ele_Wind,2;
      bonus2 bMagicAddEle,Ele_Earth,2;
      bonus2 bMagicAddEle,Ele_Wind,2;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_Earth,3;
         bonus2 bAddEle,Ele_Wind,3;
         bonus2 bMagicAddEle,Ele_Earth,3;
         bonus2 bMagicAddEle,Ele_Wind,3;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_Earth,3;
            bonus2 bAddEle,Ele_Wind,3;
            bonus2 bMagicAddEle,Ele_Earth,3;
            bonus2 bMagicAddEle,Ele_Wind,3;
         }
      }
   }
}
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