Item Details

Illusion Pole Axe [2] ( Pole_Axe_IL )

ID 32005 Illusion Pole Axe [2]
Illusion Pole Axe [2] Buy Price: zeny Sell Price: 0 zeny Weight: 150 Slots: 2
Type: Weapon item. Sub Type: One-Handed Spear Gender: Both Locations: Weapon
Attack: 190 Magic Attack: Not specified Range: 3 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Lança de uma mão de haste comprida e com uma lâmina de machado na ponta.
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FOR +3. INT e DES +2.
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Refino +9 ou mais:
Recarga de [Lança das Mil Pontas] -1 segundo.
Refino +13 ou mais:
Recarga de [Lança das Mil Pontas] -1 segundo adicional.
--------------------------
Conjunto
[Sapato Ilusional]
ATQ +40.
Arma e Calçado refinados no +7:
Dano de [Lança das Mil Pontas] +20%.
Soma dos refinos 18 ou mais:
ATQ da arma +10%.
Soma dos refinos 22 ou mais:
Dano de [Lança das Mil Pontas] +20% adicional.
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Tipo: Lança
ATQ: 190 ATQM: 0
Peso: 150
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins e evoluções

One handed Spear dengan cahaya misterius.
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STR +3, INT +2, DEX +2.
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Saat level tempa +9 atau lebih, Mengurangi Cooldown Hundread Spear 1 detik.
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Saat level tempa +13 atau lebih, Tambahan pengurangan Cooldown Hundread Spear 1 detik.
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Set Bonus dengan Illusion Shoes:
ATK +40,
Apabila level tempa keduanya +7,
Tambahan damage Hundread Spear 20%.

Apabila total level tempa keduanya +18 atau lebih,
ATK +10%.

Apabila total level tempa keduanya +22 atau lebih,
Tambahan damage Hundread Spear +20%.
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Jenis: Spear
Attack: 190
Berat: 150
Weapon Lv: 4
Syarat Lv: 120
Job: Swordman Class

Large one-handed Spear.
A spear with a long body and a weapon like a sickle,
so that it can have various attack patterns.
STR +3, INT+ 2, DEX +2.
If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second.
If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second.
_
If equipped with Illusion Shoes,
ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, further increases the damage of 2004.png Hundred Spear by 20%.
_
Type : Spear Attack : 190
Weight : 150
Weapon Level : 4
Required Level : 120
Jobs : Swordman Classes

A heavy one-handed spear with a long shaft.
The head has a wide blade with three spikes.
A universal weapon that can be used to slice as well as to stab.
Str +3, Int +2, Dex +2.
If refined to +9, reduced the cooldown of Hundred Spears by 1 sec.
If refined to +13, additionally reduced the cooldown of Hundred Spears by 1 sec.
_
[If equipped with Illusion Leg]
Atk +40.
If Illusion Pole Axe and Illusion Leg are refined to +7 or higher, increases the skill damage of Hundred Spears by 20%.
If total refine value is +18 or higher, Atk +10%.
If total refine value is +22 or higher, additionally increases the skill damage of Hundred Spears by 20%.
_
Class: One-handed spear
Attack: 190
Weight: 150
Weapon level: 4
Required Level: 120
Jobs: Swordsman Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bStr,3;
bonus bInt,2;
bonus bDex,2;
if (.@r >= 13) {
   .@val = -2000;
} else if (.@r >= 9) {
   .@val = -1000;
}
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified