Item Details

Thanatos Fighter Helmet [1] ( Thanos_Helm_4 )

ID 400150 Thanatos Fighter Helmet [1]
Thanatos Fighter Helmet [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 190 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

A Fighter helmet made as a set with Thanatos weapon.
It has the effect of increasing the performance of Thanatos' fighter weapon.
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ATK +4% per 3 refine rate..

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases melee physical damage by 10%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
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Set Bonus:
Thanatos Fighter Helmet
Thanatos Hammer-AD

increases physical and magical damage against all size enemies by 10%,
increases Duple Light damage by 10% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Fighter Helmet
Thanatos Knuckle-AD

MaxHP +10%,
increases Tiger Cannon damage by 10% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Fighter Helmet
Thanatos Katar-AD

Reduces global cooldown by 10%,
increases Rolling Cutter damage by 10% per 2 refine rate of weapon.
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Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Lv: 190
Class: All Class

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bAtkRate,4*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   if (.@r>=9) {
      bonus bShortAtkRate,10;
      if (.@r>=11) {
         bonus2 bAddEle,Ele_All,15;
      }
   }
}
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