Item Details

Snake Queen Crown [1] ( DarkSnake_Crown )

ID 400710 Snake Queen Crown [1]
Snake Queen Crown [1] Buy Price: zeny Sell Price: 0 zeny Weight: 70 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 20
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 130 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

POW, CON+5.
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Every 2 refine level, ATK +20, HIT +8.

Every 3 refine level, Melee/ranged physical damage increased by 7%.
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When refined to +7 or higher, ATK +10%.

When refined to +9 or higher, reduces after cast delay by 10%.

When refined to +11 or higher, increases perfect hit by 15%.

When refined to +12 or higher, increases physical damage to all races enemies by 15%.

When refined to +13 or higher, reduces fixed casting time by 0.5 seconds.
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Set Bonus:
Snake Queen Crown [1]
Evil Snake Lord Card

Increases perfect hit by 40%.
POW, CON +5.
Every Helmet 3 refine level, increases melee and ranged physical damage by 8%
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Set Bonus:
Snake Queen Crown [1]
Evil Nymph Card

POW, CON +3.
Every Helmet 3 refine level, increases melee and ranged physical damage by 4%
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Set Bonus:
Snake Queen Crown [1]
Cloud Hermit Card

Increases long-range physical damage by 15%.
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Set Bonus:
Snake Queen Crown [1]
Hermit Plant Card

increases melee physical damage by 15%.
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Class: Headgear
Defense: 20
Location: Upper
Weight: 70
Armor lv: 1
Required Lv: 130
Job: All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bPow,5;
bonus bCon,5;
bonus bBaseAtk,20*(.@r/2);
bonus bHit,8*(.@r/2);
bonus bShortAtkRate,7*(.@r/3);
bonus bLongAtkRate,7*(.@r/3);
if (.@r>=7)
   bonus bAtkRate,10;
if (.@r>=9)
   bonus bDelayrate,-10;
if (.@r>=11)
   bonus bPerfectHitAddRate,15;
if (.@r>=12)
   bonus2 bAddRace,RC_All,15;
if (.@r>=13)
   bonus bFixedCast,-500;
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