Item Details

Nebula Armor of Stamina [1] ( Star_Armor_Of_Sta )

ID 450170 Nebula Armor of Stamina [1]
Nebula Armor of Stamina [1] Buy Price: zeny Sell Price: 0 zeny Weight: 250 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 175
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 240 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Not specified

Armor that has received the stamina energy of the star's power.
Increases stamina.
------------------------
STA +1.
MaxHP +10%.
Every 2 refine, Def +15.
------------------------
If refine rate is 9 or higher, increases incoming heal effectiveness by 10%.

If refine rate is 11 or higher, MaxHP + 15%.
------------------------
[Grade Bonus]
[Grade D] Def + 5 and additional 2% increase received healing per 2 refine, RES + 1 per 4 refine.

[Grade C] Def + 7 and additional 3% increase received healing per 2 refine, RES + 2 per 4 refine.

[Grade B] MHP + 1% per 3 refine, RES + 3 per 4 refine.

[Grade A] MHP + 2% per 3 refine, RES + 4 per 4 refine.
------------------------
Type : Armor
Def : 175
Weight : 250
Armor Level : 2
Required Level : 240
Class : All

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in storage: Can be dropped: Can be traded: Can be traded with partner:
Can be sold to NPC: Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage:
Can be put in a mail: Can be put in an auction: Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bSta,1;
bonus bMaxHPrate,10;
bonus bDef,15*(.@r/2);
if (.@r>=9) {
   bonus bHealPower2,10;
   if (.@r>=11) {
      bonus bMaxHPrate,15;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bDef,5*(.@r/2);
   bonus bHealPower2,2*(.@r/2);
   bonus bRes,(.@r/4);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bDef,7*(.@r/2);
      bonus bHealPower2,3*(.@r/2);
      bonus bRes,2*(.@r/4);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bMaxHPrate,(.@r/3);
         bonus bRes,3*(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bMaxHPrate,2*(.@r/3);
            bonus bRes,4*(.@r/4);
         }
      }
   }
}
Not specified
Not specified

Not specified

Not specified