Item Details

Orc Lord's Armor [1] ( Orc_Load_Mail_ )

ID 450205 Orc Lord's Armor [1]
Orc Lord's Armor [1] Buy Price: 2000000 zeny Sell Price: 1000000 zeny Weight: 90 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 90
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 99 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Reduces global cooldown by 10%.
For every refine level, reflect meele physical attack by additional 1%.

When refine level is 7 or higher,
increase physical damage to all size monsters by 10%.

When refine level is 9 or higher,
increase physical damage to all size monsters by additional 10%.
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Set Bonus:
Orc Lord's Armor[1]
Orc Lord Card

Immune to Freeze.
Grants [Endure] Effect.

When base level 99 or lower,
For every refine level, increase physical damage to shadow property monsters by 5%.

When base level 100 or higher,
For every refine level, increase physical damage to shadow property monsters by 13%.
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Set Bonus:
Orc Lord's Armor[1]
Sealed Orc Lord Card

Immune to Freeze.
Grants [Endure] Effect.

When base level 99 or lower,
For every refine level, increase physical damage to shadow property monsters by 3%.

When base level 100 or higher,
For every refine level, increase physical damage to shadow property monsters by 10%.
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Type: Armor
Def : 90
Armor Level : 1
Weight: 90
Required Level : 99
Class : All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bMdef,10;
bonus bDelayrate,-10;
bonus bShortWeaponDamageReturn,10;
if (.@r>=7)
   bonus2 bAddSize,Size_All,20;
if (.@r>=9)
   bonus2 bAddSize,Size_All,20;
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