Jupiter Light Armor-LT [1] ( Jupiter_Armor_TW_LT )
ID 450294 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 30 | Slots: 1 | ||||||||||||||||||||
Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||
Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 30 | |||||||||||||||||||||
Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 150 | Max. Equip Level: Not specified | |||||||||||||||||||||
Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Not specified | |||||||||||||||||||||
MATK+150. All Not specified
.@r = getrefine(); .@g = getenchantgrade(); bonus bMatk,150+(15*(.@r/2)); bonus2 bSkillAtk,"WL_SOULEXPANSION",20*(.@r/3); bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/3); bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3); bonus2 bSkillAtk,"SO_EARTHGRAVE",20*(.@r/3); if (.@r>=9) { bonus bMatkRate,15; } if (.@r>=11) { bonus2 bMagicAddRace,RC_All,15; } if (.@r>=13) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) { bonus bMatk,8*(.@r/2); bonus2 bMagicAddRace,RC_All,4*(.@r/3); } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-7000*(.@r/3); bonus2 bSkillCooldown,"SO_DIAMONDDUST",-200*(.@r/3); } if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,.@r/2; bonus2 bMagicAddRace,RC_All,5*(.@r/3); } if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r/3); bonus2 bSkillAtk,"EM_DIAMOND_STORM",7*(.@r/3); if (.@r>=13) { bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000; bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; } } Not specified Not specified Not specified Not specified |