Item Details

Jupiter Light Armor-LT [1] ( Jupiter_Armor_TW_LT )

ID 450294 Jupiter Light Armor-LT [1]
Jupiter Light Armor-LT [1] Buy Price: zeny Sell Price: 0 zeny Weight: 30 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 30
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Not specified

MATK+150.
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Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
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When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card

MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
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Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card

MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
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[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
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Type: Armor
Def: 30
Weight: 30
Armor Level: 2
Required Level: 150
Class: All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,150+(15*(.@r/2));
bonus2 bSkillAtk,"WL_SOULEXPANSION",20*(.@r/3);
bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/3);
bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3);
bonus2 bSkillAtk,"SO_EARTHGRAVE",20*(.@r/3);
if (.@r>=9) {
   bonus bMatkRate,15;
}
if (.@r>=11) {
   bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=13)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatk,8*(.@r/2);
   bonus2 bMagicAddRace,RC_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-7000*(.@r/3);
   bonus2 bSkillCooldown,"SO_DIAMONDDUST",-200*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bSMatk,.@r/2;
   bonus2 bMagicAddRace,RC_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r/3);
   bonus2 bSkillAtk,"EM_DIAMOND_STORM",7*(.@r/3);
   if (.@r>=13) {
       bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
       bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
   }
}
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