Item Details

Janus Armor [1] ( Janus_Armor )

ID 450390 Janus Armor [1]
Janus Armor [1] Buy Price: zeny Sell Price: 0 zeny Weight: 30 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 30
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
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ATK + 100, MATK + 100.
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For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
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When refined to +12 or higher, reduce After Cast Delay by 15%.
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When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
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Set Bonus:
Janus Armor [1]
Mastering Card

When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
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Set Bonus:
Janus Armor [1]
Big Eggring Card

When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
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Type : Armor
Def : 0
Weight : 30
Armor Level : 1
Required Level : 100
Class : All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bBaseAtk,100;
bonus bMatk,100;
bonus2 bSkillAtk,"WZ_STORMGUST",30*(.@r/4);
bonus2 bSkillAtk,"WZ_METEOR",30*(.@r/4);
bonus2 bSkillAtk,"WZ_VERMILION",30*(.@r/4);
bonus2 bSkillAtk,"CR_HOLYCROSS",30*(.@r/4);
bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30*(.@r/4);
if (BaseJob == Job_SuperNovice) {
   skill "WL_SOULEXPANSION",5;
   skill "RK_WINDCUTTER",5;
}
if (.@r>=12)
   bonus bDelayrate,-15;
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