Item Details

Santa Suit [1] ( Santa_Suit_US )

ID 450426 Santa Suit [1]
Santa Suit [1] Buy Price: zeny Sell Price: 0 zeny Weight: 20 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 120
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Not specified

The red coat that Santa Claus wears every Christmas.
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Cannot be destroyed in battle.
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For every 2 refine level, S.MATK + 3.
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For every 3 refine level, MATK + 50.
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When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20.
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When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 30%.
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When refined to +12 or higher, increase Water and Holy property magic damage by 20%.
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When refined to +13 or higher, enable to use Lv.10 Enchant Blade.
When casting Enchant Blade, increase magic damage against all property enemies by 30% for 20 seconds.
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Set Bonus:
Santa Suit [1]
Stormy Knight Card

INT +30, SPL+ 30.

Increase Water and Holy property magic damage by 30%.
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[Grade Bonus]
[Grade D] MHP +15%, MSP +15%.
[Grade C] Reduce Variable Casting Time by 15%.
[Grade B] Reduce After Cast Delay by 20%.
[Grade A] Increase Arbitrium and Crystal Rain damage by 50%.
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Type : Armor
Def : 120
Weight : 20
Armor Level : 2
Required Level : 100
Class : All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
.@g = getenchantgrade();
bonus bUnbreakableArmor;
bonus bSMatk,3*(.@r/2);
bonus bMatk,50*(.@r/3);
if (.@r>=10) {
   bonus2 bResEff,Eff_Freeze,10000;
   bonus bFlee2,20;
   if (.@r>=11) {
       bonus2 bSkillAtk,"CD_ARBITRIUM",30;
       bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",30;
       if (.@r>=12) {
            bonus2 bMagicAtkEle,Ele_Water,20;
            bonus2 bMagicAtkEle,Ele_Holy,20;
            if (.@r>=13) {
                skill "RK_ENCHANTBLADE",10;
                autobonus3 "{ bonus2 bMagicAddEle,Ele_All,30; }",1000,20000,"RK_ENCHANTBLADE";
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,15;
   bonus bMaxSPrate,15;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bVariableCastrate,-15;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bDelayrate,-20;
            if (.@g>=ENCHANTGRADE_A) {
                bonus2 bSkillAtk,"CD_ARBITRIUM",50;
                bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",50;
            }
       }
   }
}
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