Mechanic Howard Card ( Mechanic_Card )
| ID 4677 |
|
|||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 1 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||||||
| Type: Card item. | Sub Type: Not specified | Gender: Both | Locations: Garment/Robe | |||||||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: Not specified | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||
|
Mecânicos e evoluções: Bila digunakan Mechanic, Hit +20, ATK +15%. Class: Card [When used by Mechanic] All
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus bHit,20;
bonus2 bAddRace,RC_All,15;
}
if (BaseLevel>174)
bonus bAllStats,10;
if (getrefine()>9)
bonus bAllStats,10;
Script References
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
eaclass
Command
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Example:
bHit
Item Bonus
bHit
Signature:
Description:
Hit + n
bAddRace
Item Bonus
bAddRace
Signature:
Description:
+x% physical damage against race r
bAllStats
Item Bonus
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
||||||||||||||||||||||||||||||||||||||||||||