Crafted with techniques of a forgotten age, these greaves hold the legacy of ancient mastery.
MDEF +10.
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Every 2 Refine level, SPL + 3, POW + 3.
Every 3 Refine level, MHP + 4% , global cooldown reduced by 3%.
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When refined to +9 or higher, ATK + 10%.
When refined to +10 or higher, physical/magical damage to all atribute enemy + 15%.
When refined to +11 or higher, physical/magical damage to all atribute enemy + 15%.
When refined to +12 or higher, increases movement speed, POW + 5, SPL + 5.
When refined to +13 or higher, reduces Genesis Ray and Earth Drive cooldown by 2 seconds,
reduces Genesis Ray and Earth Drive Variable Casting Time by 100%,
increases Genesis Ray and Earth Drive damage by 100%.
When refined to +14 or higher, for every 2 base level, increases Genesis Ray and Earth Drive damage by 1%.
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Set Bonus:
Ancient Royal Guard Greaves [1]
Mutating White Knight Card
MATK +100,
Genesis Ray damage increases by 50%,
magical damage to all atribute enemy + 20%.
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Set Bonus:
Ancient Royal Guard Greaves [1]
Bloody Knight Card
ATK + 100.
Earth Drive damage increases by 50%.
Melee physical damage + 20%.
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Set Bonus:
Ancient Royal Guard Greaves [1]
Cursed King Schmidt Card
ATK + 350, MATK + 350,
POW + 35, SPL + 35.
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[Grade Bonus]
[Grade D] Fixed cast time reduced by 0.7 seconds.
[Grade C] Reduce damage from normal and boss monster by 20%
[Grade B] All talent stat +12.
[Grade A] Permanent Endure Status.
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Type : Shoes
Defense : 50
Weight : 100
Armor Level : 2
Required Level : 100
Class : All jobs