Item Details

Dia de Muertos [1] ( Day_of_the_Dead )

ID 480228 Dia de Muertos [1]
Dia de Muertos [1] Buy Price: zeny Sell Price: 0 zeny Weight: 30 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 12
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Quem nunca quis ter poderes sinistros? Agora com essa capa você pode se passar por um bruxão sinistro e assustar pessoas por toda Rune-Midgard!
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Resistência as raças Humano e Doram +5%.
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A cada 3 refinos:
SP máx. +2%.
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HP máx. +5%.
Dano mágico +5%.
Refino +7 ou mais:
HP máx. +5% adicional.
Dano mágico +5% adicional.
Refino +9 ou mais:
HP máx. +10% adicional.
Dano mágico +10% adicional.
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Ao aprender [Coletar Alma] nv.5:
Ao derrotar monstros com ataques mágicos, regenera 150 de HP e 15 de SP.
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A cada nível de [Necromancia]:
Dano mágico de propriedade Sombrio +5%.
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A cada nível de [Perícia com Almas]:
INT +5.
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A cada nível de [Ceifar Alma]:
Dano de [Espa] +5%.
Dano de [Eswhoo] +10%.
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Tipo: Capa
DEF: 12 DEFM: 0
Peso: 30
Nível necessário: 100
Classes: Todas

The wonderful soul of the dead.
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ASPD +5%
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Reduces damage taken from players by 5%.
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INT +1 and MATK +1%, per skill level of [Esha], [Espa], [Eswoo] learned.
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Max HP +1500, per skill level of [Soul Harvest] learned.
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When [Soul Collection] Lv5 is learned,
Restore 150 HP and 15 SP when defeating monsters with a magic attack.
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When refined to +5 or higher,
additional ASPD +5%
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When refined to +7 or higher, additional
ASPD +10%
-5% damage from normal and boss monsters

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Class : Garment
Defense : 12
Weight : 30
Required level : 100
Usable By : All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMaxHPrate,5;
bonus bMatkRate,5;
bonus bInt,5*getskilllv("SP_SOULENERGY");
bonus bMaxSPrate,5*getskilllv("SP_SOULENERGY");
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bMagicAtkEle,Ele_Dark,5*getskilllv("SP_SOULCURSE");
bonus2 bSkillAtk,"SP_SPA",5*getskilllv("SP_SOULREAPER");
bonus2 bSkillAtk,"SP_SWHOO",25*getskilllv("SP_SOULREAPER");
if (getskilllv("SP_SOULCOLLECT") == 5) {
   bonus bMagicHPGainValue,150;
   bonus bMagicSPGainValue,15;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bMatkRate,5;
}
if (.@r>=9) {
   bonus bMaxHPrate,10;
   bonus bMatkRate,10;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicHPGainValue Item Bonus
bMagicHPGainValue
Signature:
bonus bMagicHPGainValue,n;
Description:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue Item Bonus
bMagicSPGainValue
Signature:
bonus bMagicSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a magical attack
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified