Thanos Sword-AD [2] ( Thanos_Sword_AD )
| ID 500024 |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Buy Price: zeny | Sell Price: 0 zeny | Weight: 100 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: One-Handed Sword | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attack: 190 | Magic Attack: Not specified | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 5 | Armor Level: Not specified | Min. Equip Level: 190 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Fourth classes., All Third classes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Thanatos Sword remodeled with Team Atnad's technology added. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,2;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
}
}
Script References
getenchantgrade
Command
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bHPRegenRate
Item Bonus
bHPRegenRate
Signature:
Description:
Gain n HP every t milliseconds
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bAddSize
Item Bonus
bAddSize
Signature:
Description:
+x% physical damage against size s
bPAtk
Item Bonus
bPAtk
Signature:
Description:
PAtk + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
Not specified Not specified
Not specified |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||