Item Details

Gold Tiara ( Gold_Tiara_ )

ID 5262 Gold Tiara
Gold Tiara Buy Price: 20 zeny Sell Price: 10 zeny Weight: 50 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 5
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma tiara de ouro ornamentada com uma brilhante gema em forma de estrela, representando o deus Marte.
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Indestrutível em batalha.
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FOR + 2
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Se equipado por Espadachim, Mercador, Gatuno e evoluções:
DES base 55 ou menos:
+1 de DES para cada 7 níveis de classe.
Tipo: Equipamento para a cabeça
Defesa: 5
Equipa em: Topo
Peso: 50
Classes: Todas

A gold headgear with star in the middle gorgeously glittering its color.
STR + 2
Indestructible.
If worn by Swordman, Merchant or Thief classes and the character's base DEX is lower than 55, DEX bonus increases according to the wearer's JOBLEVEL.
Item Class : Headgear Defense : 2
Location : Upper Weight : 50
Jobs : All

A gold headgear with star in the middle gorgeously glittering its color.
STR + 2
Indestructible.
If worn by Swordsman, Merchant or Thief classes and the character's base DEX is lower than 55, DEX bonus increases according to the wearer's JOBLEVEL.
Class: Headgear Defense: 2
Location: Upper
Weight: 50
Jobs: All

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bStr,2;
bonus bUnbreakableHelm;
if ((readparam(bDex)<56) && (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief))
   bonus bDex,JobLevel/7;
Not specified
Not specified

Not specified