Item Details

Illusion Electric Eel [2] ( Electric_Eel_IL )

ID 580008 Illusion Electric Eel [2]
Illusion Electric Eel [2] Buy Price: zeny Sell Price: 0 zeny Weight: 180 Slots: 2
Type: Weapon item. Sub Type: Whip Gender: Female Locations: Weapon
Attack: 170 Magic Attack: 180 Range: 2 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Feita com uma criatura que libera energia elétrica. Sua superfície é escorregadia.
--------------------------
A cada 2 refinos:
ATQM +6.
Dano físico a distância +3%.
--------------------------
Refino +7 ou mais:
Dano mágico de propriedade Neutro +10%.
Custo de SP de [Temporal de Flechas] -10%.
Refino +9 ou mais:
Dano de [Temporal de Flechas] e [Ressonância] +15%.
Refino +11 ou mais:
Recarga de [Temporal de Flechas] -1 segundo.
Dano mágico contra oponentes de propriedade Água +10%.
--------------------------
Conjunto
[Sobrepeliz Ilusional]
ATQ +30.
Arma e Capa refinadas no +7 ou mais:
Dano físico a distância +5%.
Soma dos refinos do conjunto 18 ou mais:
Dano de [Temporal de Flechas] +20% adicional.
Soma dos refinos do conjunto 22 ou mais:
Recarga de [Temporal de Flechas] -1 segundo adicional.
--------------------------
Conjunto
[Sapato Ilusional]
ATQM +40.
Arma e Calçado refinados no +7 ou mais:
Dano mágico de propriedade Neutro +5% adicional.
Soma dos refinos do conjunto 18 ou mais:
Dano de [Ressonância] +20% adicional.
Soma dos refinos do conjunto 22 ou mais:
Conjuração fixa de [Ressonância] -0,5 segundos.
--------------------------
Tipo: Chicote
ATQ: 170 ATQM: 180
Peso: 180
Nível da arma: 4
Nível necessário: 120
Classes: Musas e evoluções

MATK +180.
Tiap 2 level tempa, MATK +6 dan Long range physical damage +3%.
------------------------
Saat level tempa +7 atau lebih, Neutral magic damage +10%.
Mengurangi konsumsi SP Severe rainstorm 10%.
------------------------
Saat level tempa +9 atau lebih, Menambah damage Reverberation dan Severe Rainstorm damage +15%.
------------------------
Saat level tempa +11 atau lebih, Menambah damage magic ke lawan elemen Water 10%.
Mengurangi Cooldown Severe Rainstorm 1 detik.
------------------------
Set Bonus
Illusion Illusion Electric Guitar
Illusion Muffler
ATK +30,

Saat level tempa keduanya +7 atau lebih, Menambah damage Physical Long range 5%.

Saat total level tempa set 18 atau lebih, Severe Rainstorm damage +20%.

Saat total level tempa set 22 atau lebih, Mengurangi Cooldown Severe Rainstorm 1 detik.
------------------------
Set Bonus
Illusion Illusion Electric Guitar
Illusion Shoes
MATK +40,

Saat level tempa keduanya +7 atau lebih, Menambah damage magic Neutral 5% .

Saat total level tempa set 18 atau lebih,Reverberation damage +20%.

Saat total level tempa set 22 atau lebih, Mengurangi Fix Cast Reverberation 0.5 detik.
------------------------
Jenis: Whip
Atk: 170
Weapon lv: 4
Berat: 180
Syarat Lv: 120
Job: Wanderer

A whip made from a creature that emits powerful electrical energy.
Its slippery texture is really unpleasant.
------------------------
MATK + 180.
------------------------
For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
------------------------
When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
------------------------
When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Eel [2]
Illusion Muffler [1]

ATK + 30.

When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.

When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.

When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Eel [2]
Illusion Shoes [1]

MATK + 40.

When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.

When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.

When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
------------------------
Type : Whip
Attack : 170
Weight : 180
Weapon Level : 4
Required Level : 120
Jobs : Wanderer Class

A whip made from a creature that emits powerful electrical energy.
Its slippery texture is really unpleasant.
------------------------
MATK + 180.
------------------------
For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
------------------------
When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
------------------------
When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Eel [2]
Illusion Muffler [1]

ATK + 30.

When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.

When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.

When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Eel [2]
Illusion Shoes [1]

MATK + 40.

When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.

When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.

When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
------------------------
Type: Whip
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Jobs: Wanderer Class

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bMatk,6*(.@r/2);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
   bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
if (.@r>=11) {
   bonus2 bMagicAddEle,Ele_Water,10;
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bSkillUseSPrate Item Bonus
bSkillUseSPrate
Signature:
bonus2 bSkillUseSPrate,sk,n;
Description:
Decreases SP consumption of skill sk by n%
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bMagicAddEle Item Bonus
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

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Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified