Item Details

Vivatus Fides Ribbon [2] ( Vivatus_F_Ribbon )

ID 580020 Vivatus Fides Ribbon [2]
Vivatus Fides Ribbon [2] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 2
Type: Weapon item. Sub Type: Whip Gender: Female Locations: Weapon
Attack: 100 Magic Attack: 210 Range: 2 Defense: Not specified
Weapon Level: 5 Armor Level: Not specified Min. Equip Level: 210 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes.

An ornated rope reborn with the power of true faith through a purification ritual.
MATK + 210.
------------------------
Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.

If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] MATK + 7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
------------------------
Class : Whip
ATK : 100
Weight : 100
Weapon Lv : 5
Required Level : 210
Class : Trouvere

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"WM_METALICSOUND",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"WM_METALICSOUND",20;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
      if (.@r>=11) {
         bonus2 bSkillAtk,"WM_METALICSOUND",25;
         if (.@r>=12) {
            bonus2 bMagicAtkEle,Ele_Neutral,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bMagicAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"WM_METALICSOUND",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bMatkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,(.@r/3);
         bonus bSpl,(.@r/3);
      }
   }
}
Script References
getenchantgrade Command
getenchantgrade
Signature:
getenchantgrade({<equipment slot>,<char_id>})
Description:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bMagicAddEle Item Bonus
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bSMatk Item Bonus
bSMatk
Signature:
bonus bSMatk,n;
Description:
SMatk + n
bSpl Item Bonus
bSpl
Signature:
bonus bSpl,n;
Description:
SPL + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

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ID Trigger Item Base Items Materials Roles Details
#5 Purification Ritual 39 195 Result Item Details
#6 Advanced Purification Ritual 39 195 Result Item Details
#29 Vivatus Weapon Refinement Hammer 39 39 rodatabase.base_item Result Item Details
#30 Adulter Weapon Modification Box 39 39 Result Item Details
#96 +7 Refine Hammer for NPC 324 648 rodatabase.base_item Result Item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 5 Yes 5 Not specified Details

Not specified