Paradise Wanderer Rope ( 3Para_Rope_WA )
| ID 580023 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 0 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Whip | Gender: Female | Locations: Weapon | |||||||||||||||||||||||||||||||||||||
| Attack: 150 | Magic Attack: 180 | Range: 2 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Fourth classes., All Third classes. | |||||||||||||||||||||||||||||||||||||
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Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@a = getskilllv("DC_DANCINGLESSON");
bonus bMatkRate,5;
bonus2 bMagicAtkEle,Ele_All,.@a;
if (BaseLevel>=105) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
bonus2 bSkillAtk,"WM_METALICSOUND",25;
bonus2 bSkillAtk,"WM_REVERBERATION",25;
if (BaseLevel>=110) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
bonus2 bMagicAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"WM_METALICSOUND",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
}
}
Script References
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bSkillCooldown
Item Bonus
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bSkillFixedCast
Item Bonus
bSkillFixedCast
Signature:
Description:
Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
bMagicAddSize
Item Bonus
bMagicAddSize
Signature:
Description:
+x% magical damage against size s
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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