Item Details

Patent Blade Katar [2] ( Up_Blade_Katar )

ID 610009 Patent Blade Katar [2]
Patent Blade Katar [2] Buy Price: zeny Sell Price: 0 zeny Weight: 140 Slots: 2
Type: Weapon item. Sub Type: Katar Gender: Both Locations: Right_Hand + Left_Hand
Attack: 275 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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Duplica a chance de causar um ataque crítico.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Velocidade de ataque +2%.
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Refino +7 ou mais:
Dano de [Castigo de Loki] e [Lâminas de Loki] +25%.
Refino +9 ou mais:
Pós-conjuração -12%.
Refino +11 ou mais:
Dano físico a distância +10%.
Dano físico corpo a corpo +10%.
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Conjunto
[Botas Primordiais]
FOR +10.
ATQ da arma +7%.
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Tipo: Katar
ATQ: 275 ATQM: 0
Peso: 140
Nível da arma: 4
Nível necessário: 150
Classes: Sicários e evoluções

ATK +15 per 2 tingkat tempa.
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ASPD +2% per 3 tingkat tempa.
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Jika tingkat tempa +7 atau lebih,
Damage skill "Rolling Cutter & Cross Ripper Slasher" +25%.
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Jika tingkat tempa +9 atau lebih,
Cooldown semua skill -12%.
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Jika tingkat tempa +11 atau lebih,
Damage serangan fisik (Dekat & Jauh) +10%.
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Saat dipakai dengan Great Hero Boots,
STR +10, ATK +7%
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Jenis: Katar
Attack: 275
Berat: 140
Weapon Lv: 4
Syarat Lv: 150
Job: Guillotine Cross

Qatar with sharp blades.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Reduce delay after attack by 2% per 3 refine rates
When refined to +7 or higher, increase damage of Rolling Cutter, Cross Reaper Slasher by 25%.
When refined to +9 or higher, reduce global cooltime by 12%.
When refined to +11 or higher, increase melee and ranged physical damage by 10%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: Katar Attack: 275
Weight: 140
Weapon Level: 4
Required Level: 150
Class: Guillotine Cross Type

An infamous katar of Rodolfo, the legendary Guillotine Cross. Upon impact, the blades of the weapon diverge like petals. This hurts the enemy even more.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Increases attack speed (reduces delay after attack by 2%) for every 3 refine levels.
If refine rate is +7 or higher, Rolling Cutter, Cross Ripper Slasher damage +25%.
If refine rate is +9 or higher, cooldown of all skills -12%.
If refine rate is +11 or higher, short-ranged and ranged physical damage +10%.
If equipped with Great Hero's Boots, STR +10, ATK +7%.
Class: Katar ATK: 275
Weight: 140
Weapon level: 4
Required Level: 150
Jobs: Guillotine Cross and subclasses

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bAspdRate,(.@r*2/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;
   bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",25;
}
if (.@r>=9) {
   bonus bDelayrate,-12;
}
if (.@r>=11) {
   bonus bShortAtkRate,10;
   bonus bLongAtkRate,10;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bShortAtkRate Item Bonus
bShortAtkRate
Signature:
bonus bShortAtkRate,n;
Description:
Increases damage of short ranged attacks by n%
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Details
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Details
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Details
#15 Ancient Hero's Release Cube 38 0 Result Item Details
#27 Hero's Weapon Modification Box V 4 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 Result Item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified