Item Details

Flush Bolt Shooter [2] ( F_Ein_BHBOW )

ID 700060 Flush Bolt Shooter [2]
Flush Bolt Shooter [2] Buy Price: zeny Sell Price: 0 zeny Weight: 170 Slots: 2
Type: Weapon item. Sub Type: Bow Gender: Both Locations: Right_Hand + Left_Hand
Attack: 240 Magic Attack: Not specified Range: 5 Defense: Not specified
Weapon Level: 5 Armor Level: Not specified Min. Equip Level: 250 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes.

Bolt Shooter strengthened by the energy of Mjolnir.

ATK +15%.
Increases Aimed Bolt damage by 20%, increases Gale Storm damage by 20%.

If refine rate is 7 or higher,
Atk + 90, reduces variable casting time by 15%.

If refine rate is 9 or higher,
increases Aimed Bolt damage by additional 15%, increases Gale Storm damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Aimed Bolt and Gale Storm by 20.

If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%, increases SP consumption of Aimed Bolt and Gale Storm by additional 20.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Aimed Bolt damage by 10%, increases Gale Storm damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%.
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Class : Bow
Attack : 240
Weight : 170
Weapon Lv : 5
Required Level : 250
Usable by : Windhawk

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,15;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"WH_GALESTORM",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   bonus bBaseAtk,90;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,20;
      bonus2 bSkillAtk,"WH_GALESTORM",10;
      bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
      bonus2 bSkillUseSP,"WH_GALESTORM",-20;
      bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"WH_GALESTORM",10;
         bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
         bonus2 bSkillUseSP,"WH_GALESTORM",-20;
         bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"WH_GALESTORM",10;
      bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"WH_GALESTORM",10;
            bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
         }
      }
   }
}
Not specified
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