Melon Rifle [1] ( Melon_Rifle )
| ID 810004 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 85 | Slots: 1 | ||||||||||||||||||||
| Type: Weapon item. | Sub Type: Rifle | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||
| Attack: 170 | Magic Attack: Not specified | Range: 9 | Defense: Not specified | |||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||
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Not specified
.@r = getrefine();
autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",30,5000,BF_WEAPON;
autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",15,5000,BF_MAGIC;
bonus bAtkRate,10*.@r;
bonus bMatkRate,5*.@r;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",7*(readparam(bInt)/10);
if (readparam(bInt)>=110)
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;
if (.@r>=7) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
}
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
}
Not specified Not specified Not specified Not specified |
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