| 4828 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4829 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4830 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4831 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4832 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4833 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4834 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4835 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4836 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4837 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4838 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4839 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4840 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4841 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4842 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4843 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4844 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4845 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4846 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|
| 4847 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Detalles
|