Antonio's Coat [1] ( Antonio_Coat )
| ID 15249 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 40 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Armadura | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 50 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Replika dari pakai yang dipakai oleh Antonio. A replica of the coat Antonio is wearing. Once worn, you feel like you could become the NEW Antonio.
A copy of the coat that belonged to Antonio. In these clothes you will look like his henchman. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
bonus bVariableCastrate,-10;
.@r = getrefine();
if (.@r >= 7) {
.@mdef = 5;
.@pd = 1;
bonus bUnbreakableArmor;
if (.@r >= 8) {
.@mdef += 10;
.@pd += 1;
bonus2 bSubRace,RC_DemiHuman,7;
}
if (.@r >= 9) {
.@mdef += 15;
.@pd += 1;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
}
bonus bMdef,.@mdef;
bonus bFlee2,.@pd;
}
Referencias del Script
bVariableCastrate
Bono de Ítem
bVariableCastrate
Firma:
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bUnbreakableArmor
Bono de Ítem
bUnbreakableArmor
Firma:
Descripción:
Armor cannot be damaged/broken by any means
bSubRace
Bono de Ítem
bSubRace
Firma:
Descripción:
+x% damage reduction against race r with trigger criteria bf
bSubSkill
Bono de Ítem
bSubSkill
Firma:
Descripción:
Reduces n% damage received from skill sk
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bFlee2
Bono de Ítem
bFlee2
Firma:
Descripción:
Perfect Dodge + n
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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