Item Details

Antonio's Coat [1] ( Antonio_Coat )

ID 15249 Antonio's Coat [1]
Antonio's Coat [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 40 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 50
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Replika dari pakai yang dipakai oleh Antonio.
Memakai item ini kamu akan merasa menjadi seperti temannya Antonio
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Mengurangi Variable Casting time sebesar 10%.
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Jika ditempa +7 atau lebih,
Item ini tidak dapat hancur dalam pertarungan.
Mdef +5, Perfect Dodge +1.
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Jika ditempa +8 atau lebih,
Mengurangi damage dari Demi-Human sebesar 7%,
Mdef +10, Perfect Dodge +1.
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Jika ditempa +9 atau lebih,
Mengurangi damage dari monster skill Critical Slash sebesar 100%.
Mdef +15, Perfect Dodge +1.
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Jika dikenakan bersama Antonio Card,
Efek auto skill Teleport Lv 1 dari Antonio Card akan dibatalkan.
Dapat menggunkan skill Teleport Lv 1.
DEF + 250,
Mengurangi damage dari semua elemen sebesar 5%,
Saat tingkat tempa +7 atau lebih,
Tidak dapat terkena status Frozen.
Jika item ini mempunyai tingkat tempa +9 atau lebih,
Tidak dapat terdorong/knock back
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Jenis : Armor Def : 50
Berat : 40
Syarat Lv : 100
Job : Semua Job

A replica of the coat Antonio is wearing. Once worn, you feel like you could become the NEW Antonio.
Class: Armor
Defense: 50
Property: Neutral
Weight: 40
Requires Level: 100
Usable By: All Jobs
Reduces the variable casting time of skills by 10%.
If upgrade level is +7 or higher,
Mdef + 5
Perfect Dodge + 1
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Mdef + 10
Additional Perfect Dodge + 1
Reduces damage taken from Demi-Human race enemies by 7%.
If upgrade level is +9 or higher,
Additional Mdef + 15
Additional Perfect Dodge + 1
Reduces damage taken from Critical Slash by 100%.
Set Bonus
Antonio Card
Antonio's Coat
Def + 250
Reduces damage taken from Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 5%.
Enables Level 1 Teleport.
Disables the following effects of Antonio Card: Adds a 50% chance of casting Level 1 Teleport on the user when receiving a physical attack.
If upgrade level is +7 or higher,
Immune to Frozen.
If upgrade level is +9 or higher,
Prevents the user from being knocked back.

A copy of the coat that belonged to Antonio. In these clothes you will look like his henchman.
Variable Cast Time of all skills -10%.
[If refined to +7 or higher]
Cannot be destroyed.
MDEF +5, Perfect Dodge +1.
[If refined to +8 or higher]
Damage taken from Demi-Human Race -7%.
MDEF +10, Perfect Dodge +1 additionally.
[If refined to +9 or higher]
Reduces damage taken from Critical Slash by 100%.
MDEF +15, Perfect Dodge +1 additionally.
[If equipped with Antonio Card]
Autospell Teleport does not activate.
Enables Teleport (LV 1).
DEF +250.
Resistance to attacks by all properties +5%.
[If Antonio Coat refined to +7 or higher]
Grants immunity to Freezing.
[If Antonio Coat refined to +9 or higher]
Grants immunity to Knock Back.
Class: Armor
Defense: 50
Weight: 40
Required Level: 100
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bVariableCastrate,-10;
.@r = getrefine();
if (.@r >= 7) {
   .@mdef = 5;
   .@pd = 1;
   bonus bUnbreakableArmor;
   if (.@r >= 8) {
      .@mdef += 10;
      .@pd += 1;
      bonus2 bSubRace,RC_DemiHuman,7;
   }
   if (.@r >= 9) {
      .@mdef += 15;
      .@pd += 1;
      bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
   }
   bonus bMdef,.@mdef;
   bonus bFlee2,.@pd;
}
Referencias del Script
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUnbreakableArmor Bono de Ítem
bUnbreakableArmor
Firma:
bonus bUnbreakableArmor;
Descripción:
Armor cannot be damaged/broken by any means
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bSubSkill Bono de Ítem
bSubSkill
Firma:
bonus2 bSubSkill,sk,n;
Descripción:
Reduces n% damage received from skill sk
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bFlee2 Bono de Ítem
bFlee2
Firma:
bonus bFlee2,n;
Descripción:
Perfect Dodge + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado