Item Details

Antonio's Coat [1] ( Antonio_Coat )

ID 15249 Antonio's Coat [1]
Antonio's Coat [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 40 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 50
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Replika dari pakai yang dipakai oleh Antonio.
Memakai item ini kamu akan merasa menjadi seperti temannya Antonio
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Mengurangi Variable Casting time sebesar 10%.
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Jika ditempa +7 atau lebih,
Item ini tidak dapat hancur dalam pertarungan.
Mdef +5, Perfect Dodge +1.
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Jika ditempa +8 atau lebih,
Mengurangi damage dari Demi-Human sebesar 7%,
Mdef +10, Perfect Dodge +1.
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Jika ditempa +9 atau lebih,
Mengurangi damage dari monster skill Critical Slash sebesar 100%.
Mdef +15, Perfect Dodge +1.
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Jika dikenakan bersama Antonio Card,
Efek auto skill Teleport Lv 1 dari Antonio Card akan dibatalkan.
Dapat menggunkan skill Teleport Lv 1.
DEF + 250,
Mengurangi damage dari semua elemen sebesar 5%,
Saat tingkat tempa +7 atau lebih,
Tidak dapat terkena status Frozen.
Jika item ini mempunyai tingkat tempa +9 atau lebih,
Tidak dapat terdorong/knock back
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Jenis : Armor Def : 50
Berat : 40
Syarat Lv : 100
Job : Semua Job

A replica of the coat Antonio is wearing. Once worn, you feel like you could become the NEW Antonio.
Class: Armor
Defense: 50
Property: Neutral
Weight: 40
Requires Level: 100
Usable By: All Jobs
Reduces the variable casting time of skills by 10%.
If upgrade level is +7 or higher,
Mdef + 5
Perfect Dodge + 1
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Mdef + 10
Additional Perfect Dodge + 1
Reduces damage taken from Demi-Human race enemies by 7%.
If upgrade level is +9 or higher,
Additional Mdef + 15
Additional Perfect Dodge + 1
Reduces damage taken from Critical Slash by 100%.
Set Bonus
Antonio Card
Antonio's Coat
Def + 250
Reduces damage taken from Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 5%.
Enables Level 1 Teleport.
Disables the following effects of Antonio Card: Adds a 50% chance of casting Level 1 Teleport on the user when receiving a physical attack.
If upgrade level is +7 or higher,
Immune to Frozen.
If upgrade level is +9 or higher,
Prevents the user from being knocked back.

A copy of the coat that belonged to Antonio. In these clothes you will look like his henchman.
Variable Cast Time of all skills -10%.
[If refined to +7 or higher]
Cannot be destroyed.
MDEF +5, Perfect Dodge +1.
[If refined to +8 or higher]
Damage taken from Demi-Human Race -7%.
MDEF +10, Perfect Dodge +1 additionally.
[If refined to +9 or higher]
Reduces damage taken from Critical Slash by 100%.
MDEF +15, Perfect Dodge +1 additionally.
[If equipped with Antonio Card]
Autospell Teleport does not activate.
Enables Teleport (LV 1).
DEF +250.
Resistance to attacks by all properties +5%.
[If Antonio Coat refined to +7 or higher]
Grants immunity to Freezing.
[If Antonio Coat refined to +9 or higher]
Grants immunity to Knock Back.
Class: Armor
Defense: 50
Weight: 40
Required Level: 100
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bVariableCastrate,-10;
.@r = getrefine();
if (.@r >= 7) {
   .@mdef = 5;
   .@pd = 1;
   bonus bUnbreakableArmor;
   if (.@r >= 8) {
      .@mdef += 10;
      .@pd += 1;
      bonus2 bSubRace,RC_DemiHuman,7;
   }
   if (.@r >= 9) {
      .@mdef += 15;
      .@pd += 1;
      bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
   }
   bonus bMdef,.@mdef;
   bonus bFlee2,.@pd;
}
Références du Script
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUnbreakableArmor Bonus d’Objet
bUnbreakableArmor
Signature:
bonus bUnbreakableArmor;
Description:
Armor cannot be damaged/broken by any means
bSubRace Bonus d’Objet
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bSubSkill Bonus d’Objet
bSubSkill
Signature:
bonus2 bSubSkill,sk,n;
Description:
Reduces n% damage received from skill sk
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bFlee2 Bonus d’Objet
bFlee2
Signature:
bonus bFlee2,n;
Description:
Perfect Dodge + n
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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