Skin of Typhon [1] ( Skin_Of_Typhon )
| ID 20962 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 60 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Capa/Túnica | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 15 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Uma Capa Cerúlea como o céu em uma tarde de domingo de verão quando o dia seguinte é feriado. Não tem coisa melhor! Behold the skin of a monstrous creature, brimming with powers of the deep. The skin of a legendary dragon that gave birth to
countless monsters. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Fish,5;
bonus2 bSubEle,Ele_Neutral,5;
bonus2 bSubEle,Ele_Poison,5;
bonus bAgi,5;
bonus bVit,5;
bonus bMdef,10;
.@r = getrefine();
if (.@r>=7) {
.@sp = 10;
if (.@r>=8) {
.@s = (readparam(bAgi)+readparam(bVit))/20;
bonus bMatk,15*.@s;
bonus bDef,20*.@s;
if (.@r>=9) {
.@sp += 10;
}
}
bonus bMagicSPGainValue,.@sp;
}
Referencias del Script
bSubRace
Bono de Ítem
bSubRace
Firma:
Descripción:
+x% damage reduction against race r with trigger criteria bf
bSubEle
Bono de Ítem
bSubEle
Firma:
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
bAgi
Bono de Ítem
bAgi
Firma:
Descripción:
AGI + n
bVit
Bono de Ítem
bVit
Firma:
Descripción:
VIT + n
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
readparam
Comando
readparam
Firma:
Descripción:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Ejemplo:
bMatk
Bono de Ítem
bMatk
Firma:
Descripción:
Magical attack power + n
bDef
Bono de Ítem
bDef
Firma:
Descripción:
Equipment DEF + n
bMagicSPGainValue
Bono de Ítem
bMagicSPGainValue
Firma:
Descripción:
Heals +n SP when killing an enemy with a magical attack
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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