Skin of Typhon [1] ( Skin_Of_Typhon )
| ID 20962 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 60 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Vêtement/Robe | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 15 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Uma Capa Cerúlea como o céu em uma tarde de domingo de verão quando o dia seguinte é feriado. Não tem coisa melhor! Behold the skin of a monstrous creature, brimming with powers of the deep. The skin of a legendary dragon that gave birth to
countless monsters. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Fish,5;
bonus2 bSubEle,Ele_Neutral,5;
bonus2 bSubEle,Ele_Poison,5;
bonus bAgi,5;
bonus bVit,5;
bonus bMdef,10;
.@r = getrefine();
if (.@r>=7) {
.@sp = 10;
if (.@r>=8) {
.@s = (readparam(bAgi)+readparam(bVit))/20;
bonus bMatk,15*.@s;
bonus bDef,20*.@s;
if (.@r>=9) {
.@sp += 10;
}
}
bonus bMagicSPGainValue,.@sp;
}
Références du Script
bSubRace
Bonus d’Objet
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bSubEle
Bonus d’Objet
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
bAgi
Bonus d’Objet
bAgi
Signature:
Description:
AGI + n
bVit
Bonus d’Objet
bVit
Signature:
Description:
VIT + n
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
readparam
Commande
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bDef
Bonus d’Objet
bDef
Signature:
Description:
Equipment DEF + n
bMagicSPGainValue
Bonus d’Objet
bMagicSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a magical attack
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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