Item Details

Booster Shoes [1] ( Booster_shoes )

ID 22195 Booster Shoes [1]
Booster Shoes [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 80 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 30
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Na era dos dispositivos inteligentes, esses sapatos eram tudo o que te faltava, pois se adaptam aos atributos que você priorizar. É um milagre da tecnologia!
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HP e SP máx. +10%.
Resistência as raças Humano e Doram +5%.
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Refino +8 ou mais:
-
FOR base 125 ou mais:
ATQ +90.
AGI base 125 ou mais:
Velocidade de ataque +2.
VIT base 125 ou mais:
HP máx. +5%.
INT base 125 ou mais:
ATQM +120.
DES base 125 ou mais:
Dano físico a distância +10%.
SOR base 125 ou mais:
Dano crítico +20%.
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Refino +12 ou mais:
-
FOR base 125 ou mais:
ATQ +90 adicional.
AGI base 125 ou mais:
Velocidade de ataque +2 adicional.
VIT base 125 ou mais:
HP máx. +5% adicional.
INT base 125 ou mais:
ATQM +120 adicional.
DES base 125 ou mais:
Dano físico a distância +10% adicional.
SOR base 125 ou mais:
Dano crítico +20% adicional.
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Tipo: Calçado
DEF: 0 DEFM: 30
Peso: 80
Nível necessário: 100
Classes: Todas

Increases resistance to players by 5%
MaxHP+10% MaxSP+10%
When refine rate is 8 or higher,
If the user's base Str is 125 or higher, additional ATK+90
If the user's base Int is 125 or higher, additional MATK+120
If the user's base Agi is 125 or higher, additional ASPD+2
If the user's base VIT is 125 or higher, additional MaxHP+12%
If the user's base Dex is 125 or higher, additional long ranged physical damage +10%
If the user's base Luck is 125 or higher, additional critical damage increased by 20%

When refine rate is 12 or higher,
If the user's base Str is 125 or higher, additional ATK+90
If the user's base Int is 125 or higher, additional MATK+120
If the user's base Agi is 125 or higher, additional ASPD+2
If the user's base VIT is 125 or higher, additional MaxHP+12%
If the user's base Dex is 125 or higher, additional long ranged physical damage +10%
If the user's base Luck is 125 or higher, additional critical damage increased by 20%

Class: Equipment
Position: Shoes
DEF : 0
Weight: 80
Required Level : 100
Usable By: All Jobs

These shoes are a real miracle of technology!
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Damage taken from players -5%,
Max HP +10%, Max SP +10%, MDEF +30

[If refined to +8 or higher]
If base STR is 125 or higher, ATK +90.
If base INT is 125 or higher, MATK +120.
If Base AGI is 125 or higher, ASPD +2.
If Base VIT is 125 or higher, Max HP +12%.
If Base DEX is 125 or higher, long-ranged physical damage +10%.
If Base LUK is 125 or higher, critical damage +20%.

[If refined to +12 or higher]
If base STR is 125 or higher, ATK +90 additionally.
If base INT is 125 or higher, MATK +120 additionally.
If Base AGI is 125 or higher, ASPD +2 additionally.
If Base VIT is 125 or higher, Max HP +12% additionally.
If Base DEX is 125 or higher, long-ranged physical damage +10% additionally.
If Base LUK is 125 or higher, critical damage +20% additionally.
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Class: Footwear
Defense: 10
Weight: 80
Required Level: 100
Jobs: All

Todo

No especificado

Permitido en tienda de compra de jugador: Rama Muerta: Se vincula al equipar: Restricción de apilamiento en inventario:
Restricción de apilamiento en carrito: Restricción de apilamiento en almacén: Restricción de apilamiento en almacén de guild: Puede dropearse:
Puede comerciarse: Puede comerciarse con compañero: Puede venderse a NPC: Puede colocarse en el carrito:
Puede colocarse en almacén: Puede colocarse en almacén de guild: Puede ponerse en correo: Puede ponerse en subasta:
Retraso:
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubRace,RC_Player_Human,5;
if (.@r>=7) {
   if (readparam(bStr)>=125)
      bonus bBaseAtk,90;
   if (readparam(bAgi)>=125)
      bonus bAspd,2;
   if (readparam(bVit)>=125)
      bonus bMaxHPrate,12;
   if (readparam(bInt)>=125)
      bonus bMatk,120;
   if (readparam(bDex)>=125)
      bonus bLongAtkRate,10;
   if (readparam(bLuk)>=125)
      bonus bCritAtkRate,20;
}
if (.@r>=9) {
   if (readparam(bStr)>=125)
      bonus bBaseAtk,90;
   if (readparam(bAgi)>=125)
      bonus bAspd,2;
   if (readparam(bVit)>=125)
      bonus bMaxHPrate,12;
   if (readparam(bInt)>=125)
      bonus bMatk,120;
   if (readparam(bDex)>=125)
      bonus bLongAtkRate,10;
   if (readparam(bLuk)>=125)
      bonus bCritAtkRate,20;
}
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