Item Details

Illusion Infiltrator [2] ( Infiltrator_IL )

ID 28022 Illusion Infiltrator [2]
Illusion Infiltrator [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 150 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Katar Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 200 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Trascendente, Cuarta clases., Todo Trascendente, Todo Tercero

Katar feito para atingir pontos vulneráveis.
--------------------------
Duplica a chance de causar um ataque crítico.
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DEF +3.
Dano físico contra as raças Humano e Humanoide +60%.
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Esquiva +5.
Esquiva perfeita +2.
Refino +9 ou mais:
Esquiva +5 adicional.
Esquiva perfeita +2 adicional.
Refino +10 ou mais:
ATQ da arma +5%.
--------------------------
Conjunto
[Anel Ilusional]
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano crítico +10%.
Refino +11 ou mais:
Dano físico contra as raças Bruto e Doram +25%.
--------------------------
Tipo: Katar
ATQ: 200 ATQM: 0
Peso: 150
Nível da arma: 4
Nível necessário: 100
Classes: Mercenários e evoluções

Def +3, Flee +5, Perfect Dodge +2.
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Menambah damage ke Demi Human termasuk player sebesar 60%.
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Saat level tempa Illusion Infiltrator +9 atau lebih,
Tambahan Flee +5, Tambahan perfect dodge +2.
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Saat level tempa Illusion Infiltrator +10 atau lebih,
ATK +5%.
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Set Bonus :
Saat dikenakan dengan Illusion Ring,
ASPD +10%,

Apabila level tempa Illusion Infiltrator +9 atau lebih,
Critical damage +10%.

Apabila level tempa Illusion Infiltrator +11 atau lebih,
Damage ke Brute termasuk player bertambah 25%.
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Jenis : Katar
Serangan : 200
Berat : 150
Lv Senjata : 4
Syarat Lv : 100
Job : Guillotine Cross

A lethal katar that has been perfectly designed to carry out quick assassinations.
Class: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Guillotine Cross
Def + 3
Flee + 5
Perfect Dodge + 2
Increases physical damage on Demi-Human race targets by 60%.
If upgrade level is +9 or higher,
Additional Flee + 5
Additional Perfect Dodge + 2
If upgrade level is +10 or higher,
ATK + 5%

Set Bonus
Illusion Infiltrator [2]
Illusion Ring [1]
Aspd + 10%
If Illusion Infiltrator [2] upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator [2] upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.

A lethal katar that has been perfectly designed to carry out quick assassinations.
Class: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Guillotine Cross
Def + 3
Flee + 5
Perfect Dodge + 2
Increases physical damage on Demi-Human race targets by 60%.
If upgrade level is +9 or higher,
Additional Flee + 5
Additional Perfect Dodge + 2
If upgrade level is +10 or higher,
Atk + 5%

Set Bonus
Illusion Infiltrator[2]
Illusion Ring[1]
Aspd + 10%
If Illusion Infiltrator[2] upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator[2] upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus2 bAddRace,RC_DemiHuman,60;
bonus2 bAddRace,RC_Player_Human,60;
bonus bDef,3;
.@flee = 5;
.@flee2 = 2;
if (getrefine() >= 9) {
   .@flee += 5;
   .@flee2 += 2;
   bonus2 bAddClass,Class_All,5;
}
bonus bFlee,.@flee;
bonus bFlee2,.@flee2;
Referencias del Script
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
bDef Bono de Ítem
bDef
Firma:
bonus bDef,n;
Descripción:
Equipment DEF + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAddClass Bono de Ítem
bAddClass
Firma:
bonus2 bAddClass,c,x;
Descripción:
+x% physical damage against class c
bFlee Bono de Ítem
bFlee
Firma:
bonus bFlee,n;
Descripción:
Flee + n
bFlee2 Bono de Ítem
bFlee2
Firma:
bonus bFlee2,n;
Descripción:
Perfect Dodge + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

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No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado