Illusion Infiltrator [2] ( Infiltrator_IL )
| ID 28022 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 150 | Emplacements: 2 | ||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Katar | Genre: Les deux | Lieux: Main_Droite + Main_Gauche | |||||||||||||||||||||||||||||||||||||
| Attaque: 200 | Attaque magique: Non spécifié | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 4 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Classes Transcendantes (pas de classes Transcendantes-Troisièmes)., Classes Quatrièmes., Toutes les classes Transcendantes., Toutes les classes Troisièmes. | |||||||||||||||||||||||||||||||||||||
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Katar feito para atingir pontos vulneráveis. Def +3, Flee +5, Perfect Dodge +2. A lethal katar that has been perfectly designed to carry out quick assassinations. A lethal katar that has been perfectly designed to carry out quick assassinations. Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus2 bAddRace,RC_DemiHuman,60;
bonus2 bAddRace,RC_Player_Human,60;
bonus bDef,3;
.@flee = 5;
.@flee2 = 2;
if (getrefine() >= 9) {
.@flee += 5;
.@flee2 += 2;
bonus2 bAddClass,Class_All,5;
}
bonus bFlee,.@flee;
bonus bFlee2,.@flee2;
Références du Script
bAddRace
Bonus d’Objet
bAddRace
Signature:
Description:
+x% physical damage against race r
bDef
Bonus d’Objet
bDef
Signature:
Description:
Equipment DEF + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAddClass
Bonus d’Objet
bAddClass
Signature:
Description:
+x% physical damage against class c
bFlee
Bonus d’Objet
bFlee
Signature:
Description:
Flee + n
bFlee2
Bonus d’Objet
bFlee2
Signature:
Description:
Perfect Dodge + n
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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