Item Details

Illusion Infiltrator [2] ( Infiltrator_IL )

ID 28022 Illusion Infiltrator [2]
Illusion Infiltrator [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 150 Emplacements: 2
Type: Arme. Sous-type: Katar Genre: Les deux Lieux: Main_Droite + Main_Gauche
Attaque: 200 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Transcendantes (pas de classes Transcendantes-Troisièmes)., Classes Quatrièmes., Toutes les classes Transcendantes., Toutes les classes Troisièmes.

Katar feito para atingir pontos vulneráveis.
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Duplica a chance de causar um ataque crítico.
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DEF +3.
Dano físico contra as raças Humano e Humanoide +60%.
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Esquiva +5.
Esquiva perfeita +2.
Refino +9 ou mais:
Esquiva +5 adicional.
Esquiva perfeita +2 adicional.
Refino +10 ou mais:
ATQ da arma +5%.
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Conjunto
[Anel Ilusional]
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano crítico +10%.
Refino +11 ou mais:
Dano físico contra as raças Bruto e Doram +25%.
--------------------------
Tipo: Katar
ATQ: 200 ATQM: 0
Peso: 150
Nível da arma: 4
Nível necessário: 100
Classes: Mercenários e evoluções

Def +3, Flee +5, Perfect Dodge +2.
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Menambah damage ke Demi Human termasuk player sebesar 60%.
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Saat level tempa Illusion Infiltrator +9 atau lebih,
Tambahan Flee +5, Tambahan perfect dodge +2.
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Saat level tempa Illusion Infiltrator +10 atau lebih,
ATK +5%.
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Set Bonus :
Saat dikenakan dengan Illusion Ring,
ASPD +10%,

Apabila level tempa Illusion Infiltrator +9 atau lebih,
Critical damage +10%.

Apabila level tempa Illusion Infiltrator +11 atau lebih,
Damage ke Brute termasuk player bertambah 25%.
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Jenis : Katar
Serangan : 200
Berat : 150
Lv Senjata : 4
Syarat Lv : 100
Job : Guillotine Cross

A lethal katar that has been perfectly designed to carry out quick assassinations.
Class: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Guillotine Cross
Def + 3
Flee + 5
Perfect Dodge + 2
Increases physical damage on Demi-Human race targets by 60%.
If upgrade level is +9 or higher,
Additional Flee + 5
Additional Perfect Dodge + 2
If upgrade level is +10 or higher,
ATK + 5%

Set Bonus
Illusion Infiltrator [2]
Illusion Ring [1]
Aspd + 10%
If Illusion Infiltrator [2] upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator [2] upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.

A lethal katar that has been perfectly designed to carry out quick assassinations.
Class: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Guillotine Cross
Def + 3
Flee + 5
Perfect Dodge + 2
Increases physical damage on Demi-Human race targets by 60%.
If upgrade level is +9 or higher,
Additional Flee + 5
Additional Perfect Dodge + 2
If upgrade level is +10 or higher,
Atk + 5%

Set Bonus
Illusion Infiltrator[2]
Illusion Ring[1]
Aspd + 10%
If Illusion Infiltrator[2] upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator[2] upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus2 bAddRace,RC_DemiHuman,60;
bonus2 bAddRace,RC_Player_Human,60;
bonus bDef,3;
.@flee = 5;
.@flee2 = 2;
if (getrefine() >= 9) {
   .@flee += 5;
   .@flee2 += 2;
   bonus2 bAddClass,Class_All,5;
}
bonus bFlee,.@flee;
bonus bFlee2,.@flee2;
Références du Script
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bDef Bonus d’Objet
bDef
Signature:
bonus bDef,n;
Description:
Equipment DEF + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAddClass Bonus d’Objet
bAddClass
Signature:
bonus2 bAddClass,c,x;
Description:
+x% physical damage against class c
bFlee Bonus d’Objet
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
bFlee2 Bonus d’Objet
bFlee2
Signature:
bonus bFlee2,n;
Description:
Perfect Dodge + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié