Item Details

Illusion Bazerald [2] ( Bazerald_IL )

ID 28762 Illusion Bazerald [2]
Illusion Bazerald [2] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 50 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Daga Género: Ambos Ubicaciones: Arma
Ataque: 120 Ataque mágico: 170 Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 120 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Fuego Clases: No especificado

Adaga solene com emblemas luxuosos gravados. Geralmente utilizadas em ocasiões especiais.
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INT +5.
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A cada 2 refinos:
Dano mágico +1%.
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Refino +7 ou mais:
Dano mágico de propriedade Fogo +10%.
Refino +9 ou mais:
Dano de [Lanças de Fogo] e [Bolas de Fogo] +40%.
Refino +11 ou mais:
Dano de [Chuva de Meteoros] e [Meteoro Escarlate] +30%.
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Conjunto
[Florzinha Ilusional]
ATQM +50.
Arma e Elmo refinados no +7 ou mais:
Conjuração variável -10%.
Soma dos refinos 18 ou mais:
Dano mágico contra os tamanhos Pequeno e Médio +15%.
Soma dos refinos 22 ou mais:
Ao realizar ataques mágicos, 5% de chance de ativar um [efeito] por 10 segundos.
--------------------------
Efeito:
ATQM +50.
Dano mágico de propriedade Fogo +20% adicional.
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Tipo: Adaga
ATQ: 120 ATQM: 170
Propriedade: Fogo
Peso: 50
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins, Arqueiros, Mercadores, Gatunos, Magos, Ninjas, Espiritualistas e evoluções

INT +5
MATK +170
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MATK +1% per 2 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
Magic Damage element Fire +10%
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Fire Bolt & Fire Ball" +40%
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Jika tingkat tempa +11 atau lebih,
Damage dari skill "Meteor Storm & Crimson Rock" +30%
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Set Bonus
Illusion Bazerald [2]
Illusion Fancy Flower [1]

MATK +50

Jika tingkat tempa kedua item +7 atau lebih,
Variable Cast-time -10%

Jika total tingkat tempa dari kedua item +18 atau lebih,
Magic Damage ke monster small dan medium +15%

Jika total tingkat tempa dari kedua item +22 atau lebih,
Saat melakukan serangan magic,
Terdapat peluang MATK +50 dan Magic Damage element Fire +20% selama 10 detik
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Jenis : Weapon
Posisi : Dagger
ATK : 120
Berat : 50
Element : Fire
Weapon Lv : 4
Syarat Lv : 120
Job : Swordsman, Archer, Thief, Mage, Merchant, Ninja, Soul Linker

A formal dress dagger, engraved with luxurious emblems.
People of noble status often use it for decoration or ceremonial purposes.
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INT + 5, MATK + 170.
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For every 2 refine level, MATK + 1%.
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When refined to +7 or higher, increase Fire property magic damage by 10%.
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When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%.
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When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%.
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Set Bonus:
Illusion Bazerald [2]
Illusion Fancy Flower [1]

MATK + 50.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Increase magic damage against Small and Medium sized enemies by 15%.
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When the total refine level of set are 22 or higher,
When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds.
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Type : Dagger
Attack : 120
Weight : 50
Property : Fire
Weapon Level : 4
Required Level : 120
Class : Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Classes

A luxurious dagger decorated with an intricate design. Nobles often wear it to formal ceremonies or simply as a stylish accessory.
INT +5, MATK +170.
MATK +1% for every 2 refine levels.
If refined to +7, Fire property Magic Damage +10%.
If refine rate is +9, Fire Bolt and Fire Ball damage +40%.
If refine rate is +11, Meteor Storm and Crimson Rock damage +30%.
_
If equipped with Illusion Fancy Flower, MATK +50.
If the refine rate of Illusion Bazerald and Illusion Fancy Flower is +7 or higher, Variable Cast Time of all skills -10%.
If total refine rate is +18, magic damage dealt to Small and Medium size monsters +15%.
If total refine rate is +22 or higher, MATK +50, Fire property damage +20% for 10 sec. with a certain chance when using a magic attack.
_
Weapon level: 4
Required Level: 120
Jobs: Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bAtkEle,Ele_Fire;
bonus bInt,5;
.@r = getrefine();
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"MG_FIREBOLT",40;
      bonus2 bSkillAtk,"MG_FIREBALL",40;
      if (.@r >= 11) {
         bonus2 bSkillAtk,"WZ_METEOR",30;
         bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
      }
   }
}
Referencias del Script
bAtkEle Bono de Ítem
bAtkEle
Firma:
bonus bAtkEle,e;
Descripción:
Gives the player's attacks element e
bInt Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado