Illusion Bazerald [2] ( Bazerald_IL )
| ID 28762 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 50 | Slots: 2 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Dagger | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||
| Attack: 120 | Magic Attack: 170 | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 120 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Fire | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Adaga solene com emblemas luxuosos gravados. Geralmente utilizadas em ocasiões especiais. INT +5 A formal dress dagger, engraved with luxurious emblems. A luxurious dagger decorated with an intricate design. Nobles often wear it to formal ceremonies or simply as a stylish accessory. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bAtkEle,Ele_Fire;
bonus bInt,5;
.@r = getrefine();
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
bonus2 bMagicAtkEle,Ele_Fire,10;
if (.@r >= 9) {
bonus2 bSkillAtk,"MG_FIREBOLT",40;
bonus2 bSkillAtk,"MG_FIREBALL",40;
if (.@r >= 11) {
bonus2 bSkillAtk,"WZ_METEOR",30;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
}
Script References
bAtkEle
Item Bonus
bAtkEle
Signature:
Description:
Gives the player's attacks element e
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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