Item Details

Illusion Bazerald [2] ( Bazerald_IL )

ID 28762 Illusion Bazerald [2]
Illusion Bazerald [2] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 50 Слоты: 2
Тип: Оружие. Подтип: Кинжал Пол: Оба Локации: Оружие
Атака: 120 Магическая атака: 170 Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 120 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Огонь Классы: Не указано

Adaga solene com emblemas luxuosos gravados. Geralmente utilizadas em ocasiões especiais.
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INT +5.
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A cada 2 refinos:
Dano mágico +1%.
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Refino +7 ou mais:
Dano mágico de propriedade Fogo +10%.
Refino +9 ou mais:
Dano de [Lanças de Fogo] e [Bolas de Fogo] +40%.
Refino +11 ou mais:
Dano de [Chuva de Meteoros] e [Meteoro Escarlate] +30%.
--------------------------
Conjunto
[Florzinha Ilusional]
ATQM +50.
Arma e Elmo refinados no +7 ou mais:
Conjuração variável -10%.
Soma dos refinos 18 ou mais:
Dano mágico contra os tamanhos Pequeno e Médio +15%.
Soma dos refinos 22 ou mais:
Ao realizar ataques mágicos, 5% de chance de ativar um [efeito] por 10 segundos.
--------------------------
Efeito:
ATQM +50.
Dano mágico de propriedade Fogo +20% adicional.
--------------------------
Tipo: Adaga
ATQ: 120 ATQM: 170
Propriedade: Fogo
Peso: 50
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins, Arqueiros, Mercadores, Gatunos, Magos, Ninjas, Espiritualistas e evoluções

INT +5
MATK +170
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MATK +1% per 2 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
Magic Damage element Fire +10%
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Fire Bolt & Fire Ball" +40%
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Jika tingkat tempa +11 atau lebih,
Damage dari skill "Meteor Storm & Crimson Rock" +30%
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Set Bonus
Illusion Bazerald [2]
Illusion Fancy Flower [1]

MATK +50

Jika tingkat tempa kedua item +7 atau lebih,
Variable Cast-time -10%

Jika total tingkat tempa dari kedua item +18 atau lebih,
Magic Damage ke monster small dan medium +15%

Jika total tingkat tempa dari kedua item +22 atau lebih,
Saat melakukan serangan magic,
Terdapat peluang MATK +50 dan Magic Damage element Fire +20% selama 10 detik
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Jenis : Weapon
Posisi : Dagger
ATK : 120
Berat : 50
Element : Fire
Weapon Lv : 4
Syarat Lv : 120
Job : Swordsman, Archer, Thief, Mage, Merchant, Ninja, Soul Linker

A formal dress dagger, engraved with luxurious emblems.
People of noble status often use it for decoration or ceremonial purposes.
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INT + 5, MATK + 170.
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For every 2 refine level, MATK + 1%.
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When refined to +7 or higher, increase Fire property magic damage by 10%.
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When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%.
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When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%.
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Set Bonus:
Illusion Bazerald [2]
Illusion Fancy Flower [1]

MATK + 50.
------------------------
When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Increase magic damage against Small and Medium sized enemies by 15%.
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When the total refine level of set are 22 or higher,
When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds.
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Type : Dagger
Attack : 120
Weight : 50
Property : Fire
Weapon Level : 4
Required Level : 120
Class : Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Classes

A luxurious dagger decorated with an intricate design. Nobles often wear it to formal ceremonies or simply as a stylish accessory.
INT +5, MATK +170.
MATK +1% for every 2 refine levels.
If refined to +7, Fire property Magic Damage +10%.
If refine rate is +9, Fire Bolt and Fire Ball damage +40%.
If refine rate is +11, Meteor Storm and Crimson Rock damage +30%.
_
If equipped with Illusion Fancy Flower, MATK +50.
If the refine rate of Illusion Bazerald and Illusion Fancy Flower is +7 or higher, Variable Cast Time of all skills -10%.
If total refine rate is +18, magic damage dealt to Small and Medium size monsters +15%.
If total refine rate is +22 or higher, MATK +50, Fire property damage +20% for 10 sec. with a certain chance when using a magic attack.
_
Weapon level: 4
Required Level: 120
Jobs: Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Jobs

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bAtkEle,Ele_Fire;
bonus bInt,5;
.@r = getrefine();
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"MG_FIREBOLT",40;
      bonus2 bSkillAtk,"MG_FIREBALL",40;
      if (.@r >= 11) {
         bonus2 bSkillAtk,"WZ_METEOR",30;
         bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
      }
   }
}
Справка по Скрипту
bAtkEle Бонус Предмета
bAtkEle
Сигнатура:
bonus bAtkEle,e;
Описание:
Gives the player's attacks element e
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано