Ring of Jupiter [1] ( RingofJupiter )
| ID 32258 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 50 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Accesorio_Derecho + Accesorio_Izquierdo | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 2 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: No especificado | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Anel com o nome de um planeta imenso, que possui dezenas de luas. A joia no centro foi retirada de um rochedo espacial. A ring with a celestial amber like stone. It is said wearing this ring will grant you powers. Enables Blessing (LV 5) Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@p = getitempos();
skill "AL_BLESSING",5;
if (.@p == EQP_ACC_R) {
bonus bBaseAtk,15*(readparam(bLuk)/10);
bonus bMatk,15*(readparam(bLuk)/10);
if (readparam(bLuk) >= 125) {
bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
}
}
if (.@p == EQP_ACC_L) {
bonus bMaxHPrate,2*(readparam(bVit)/10);
bonus bMaxSPrate,2*(readparam(bVit)/10);
if (readparam(bVit) >= 125) {
bonus bDef,300;
bonus bMdef,50;
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bSubRace,RC_Player_Doram,3;
}
}
Referencias del Script
getitempos
Comando
getitempos
Firma:
Descripción:
function is called. (see EQP_* constants)
This function is intended for use in item scripts.
//
2,1.- End of item-related commands.
//
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bBaseAtk
Bono de Ítem
bBaseAtk
Firma:
Descripción:
Basic attack power + n
readparam
Comando
readparam
Firma:
Descripción:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Ejemplo:
bLuk
Bono de Ítem
bLuk
Firma:
Descripción:
LUK + n
bMatk
Bono de Ítem
bMatk
Firma:
Descripción:
Magical attack power + n
bAddClass
Bono de Ítem
bAddClass
Firma:
Descripción:
+x% physical damage against class c
bMagicAddClass
Bono de Ítem
bMagicAddClass
Firma:
Descripción:
+x% magical damage against class c
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
Descripción:
MaxHP + n%
bVit
Bono de Ítem
bVit
Firma:
Descripción:
VIT + n
bMaxSPrate
Bono de Ítem
bMaxSPrate
Firma:
Descripción:
MaxSP + n%
bDef
Bono de Ítem
bDef
Firma:
Descripción:
Equipment DEF + n
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bSubRace
Bono de Ítem
bSubRace
Firma:
Descripción:
+x% damage reduction against race r with trigger criteria bf
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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