Ring of Jupiter [1] ( RingofJupiter )
| ID 32258 |
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Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 50 | Слоты: 1 | ||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Правый_аксессуар + Левый_аксессуар | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: 2 | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: 100 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: Не указано | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
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Anel com o nome de um planeta imenso, que possui dezenas de luas. A joia no centro foi retirada de um rochedo espacial. A ring with a celestial amber like stone. It is said wearing this ring will grant you powers. Enables Blessing (LV 5) Все Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@p = getitempos();
skill "AL_BLESSING",5;
if (.@p == EQP_ACC_R) {
bonus bBaseAtk,15*(readparam(bLuk)/10);
bonus bMatk,15*(readparam(bLuk)/10);
if (readparam(bLuk) >= 125) {
bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
}
}
if (.@p == EQP_ACC_L) {
bonus bMaxHPrate,2*(readparam(bVit)/10);
bonus bMaxSPrate,2*(readparam(bVit)/10);
if (readparam(bVit) >= 125) {
bonus bDef,300;
bonus bMdef,50;
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bSubRace,RC_Player_Doram,3;
}
}
Справка по Скрипту
getitempos
Команда
getitempos
Сигнатура:
Описание:
function is called. (see EQP_* constants)
This function is intended for use in item scripts.
//
2,1.- End of item-related commands.
//
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bBaseAtk
Бонус Предмета
bBaseAtk
Сигнатура:
Описание:
Basic attack power + n
readparam
Команда
readparam
Сигнатура:
Описание:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Пример:
bLuk
Бонус Предмета
bLuk
Сигнатура:
Описание:
LUK + n
bMatk
Бонус Предмета
bMatk
Сигнатура:
Описание:
Magical attack power + n
bAddClass
Бонус Предмета
bAddClass
Сигнатура:
Описание:
+x% physical damage against class c
bMagicAddClass
Бонус Предмета
bMagicAddClass
Сигнатура:
Описание:
+x% magical damage against class c
bMaxHPrate
Бонус Предмета
bMaxHPrate
Сигнатура:
Описание:
MaxHP + n%
bVit
Бонус Предмета
bVit
Сигнатура:
Описание:
VIT + n
bMaxSPrate
Бонус Предмета
bMaxSPrate
Сигнатура:
Описание:
MaxSP + n%
bDef
Бонус Предмета
bDef
Сигнатура:
Описание:
Equipment DEF + n
bMdef
Бонус Предмета
bMdef
Сигнатура:
Описание:
Equipment MDEF + n
bSubRace
Бонус Предмета
bSubRace
Сигнатура:
Описание:
+x% damage reduction against race r with trigger criteria bf
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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