Item Details

Rasen Fuma's Orb [1] ( Ball_Of_RasenHuuma )

ID 32262 Rasen Fuma's Orb [1]
Rasen Fuma's Orb [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 10 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Accesorio_Derecho + Accesorio_Izquierdo
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: No especificado Graduable: No especificado Elemento: Neutral Clases: No especificado

Esse orbe contém toda a força de um demônio. Encantamentos poderosos selam tudo que há de ruim nessa essência, mas mantêm (e até amplificam) o poder que ela oferece.
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FOR, AGI e VIT +5.
Dano físico +5%.
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Ao aprender [Clone das Sombras] nv.5:
A cada 4 níveis de base:
Dano de [Turbilhão de Pétalas] +1%.
Dano de [Arremessar Huuma] +2%.
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Ao aprender [Assalto das Sombras] nv.5:
Em [Turbilhão de Pétalas]:
Custo de SP -10.
Recarga -0,1 segundo.
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Ao aprender [Explosão de Moedas] nv.10:
100% de chance de converter 1% do dano físico causado em HP.
Chance não cumulativa com outros equipamentos.
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Ao aprender [Purificação da Alma] nv.5:
Recupera 2 de SP a cada ataque.
Recarga de [Inspiração] -25 segundos.
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Ao aprender [Corte Espiritual] nv.5:
Conjuração variável de [Turbilhão de Pétalas] -50%.
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Tipo: Acessório
DEF: DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

STR +5, AGI +5, VIT +5
ATK +5%
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Jika Illusion - Shadow level 5,
Meningkatkan damage Throw Huuma Shuriken sebesar 2% per 4 Base Level pemain
Meningkatkan damage Swirling Petal sebesar 1% per 4 Base Level pemain
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Jika Illusion - Shock level 5,
Mengurangi biaya konsumsi SP dari skill Swirling Petal sebesar 10
Mengurangi Cooldown dari skill Swirling Petal sebesar 0.1 detik
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Jika skill Rapid Throw mencapai level 10,
Memberikan chance 100% untuk merubah 1% damage menjadi HP saat melakukan serangan fisik jarak dekat
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Jika skill Pure Soul mencapai level 5,
Memulihkan 2 SP saat melakukan serangan fisik
Mengurangi Cooldown dari skill 16th Night sebesar 25 detik
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Jika skill Soul Cutter mencapai level 5,
Mengurangi Variable Casting-time skill Swirling Petal sebesar 50%
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Jenis : Equipment
Posisi : Aksesoris
Def : 0
Berat : 10
Syarat Lv : 100
Job : Semua Job

It's a treasure known only to Fuma. It's all about the magic skills.
Class: Accessory
Weight: 10
Requires Level: 100
Usable By: All Jobs
Str + 5
Agi + 5
Vit + 5
ATK + 5%

If Illusion - Shadow is level 5,
Increases the damage of Throw Huuma Shuriken by 2% for every 4 base levels.
Increases the damage of Swirling Petal by 1% for every 4 base levels.

If Illusion - Shock is level 5,
Reduces the SP cost of Swirling Petal by 10.
Reduces the cooldown of Swirling Petal by 0.1 second.

If Rapid Throw is level 10,
Adds a chance of restoring 1% of damage as HP when performing a physical attack.

If Pure Soul is level 5,
Restores 2 SP to the user when performing a physical attack.
Reduces the cooldown of 16th Night by 25 seconds.

If Soul Cutter is level 5,
Reduces the variable casting time of Swirling Petal by 50%.

It's a treasure known only to Fuma. It's all about the magic skills.
Class: Accessory
Weight: 10
Requires Level: 100
Usable By: All Jobs
Str + 5
Agi + 5
Vit + 5
Atk + 5%

If Illusion - Shadow is level 5,
Increases the damage of Throw Huuma Shuriken by 2% for every 4 base levels.
Increases the damage of Swirling Petal by 1% for every 4 base levels.

If Illusion - Shock is level 5,
Reduces the SP cost of Swirling Petal by 10.
Reduces the cooldown of Swirling Petal by 0.1 second.

If Rapid Throw is level 10,
Adds a chance of restoring 1% of damage as HP when performing a physical attack.

If Pure Soul is level 5,
Restores 2 SP to the user when performing a physical attack.
Reduces the cooldown of 16th Night by 25 seconds.

If Soul Cutter is level 5,
Reduces the variable casting time of Swirling Petal by 50%.

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bStr,5;
bonus bAgi,5;
bonus bVit,5;
bonus2 bAddClass,Class_All,5;
if (getskilllv("KO_ZANZOU")>=5) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",BaseLevel/4;
   bonus2 bSkillAtk,"NJ_HUUMA",2*(BaseLevel/4);
}
if (getskilllv("KO_KYOUGAKU")>=5) {
   bonus2 bSkillUseSP,"KO_HUUMARANKA",10;
   bonus2 bSkillCooldown,"KO_HUUMARANKA",-100;
}
if (getskilllv("KO_MUCHANAGE") == 10) {
   bonus2 bHPDrainRate,1000,1;
}
if (getskilllv("KO_MEIKYOUSISUI")>=5) {
   bonus bSPDrainValue,2;
   bonus2 bSkillCooldown,"KO_IZAYOI",-25000;
}
if (getskilllv("KO_SETSUDAN")>=5) {
   bonus2 bVariableCastrate,"KO_HUUMARANKA",-50;
}
Referencias del Script
bStr Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
bAgi Bono de Ítem
bAgi
Firma:
bonus bAgi,n;
Descripción:
AGI + n
bVit Bono de Ítem
bVit
Firma:
bonus bVit,n;
Descripción:
VIT + n
bAddClass Bono de Ítem
bAddClass
Firma:
bonus2 bAddClass,c,x;
Descripción:
+x% physical damage against class c
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bSkillUseSP Bono de Ítem
bSkillUseSP
Firma:
bonus2 bSkillUseSP,sk,n;
Descripción:
Decreases SP consumption of skill sk by n
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
bHPDrainRate Bono de Ítem
bHPDrainRate
Firma:
bonus2 bHPDrainRate,x,n;
Descripción:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bSPDrainValue Bono de Ítem
bSPDrainValue
Firma:
bonus bSPDrainValue,n;
Descripción:
Heals +n SP with a normal attack
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

No especificado

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No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No No especificado 1 Detalles

No especificado