Item Details

Rasen Fuma's Orb [1] ( Ball_Of_RasenHuuma )

ID 32262 Rasen Fuma's Orb [1]
Rasen Fuma's Orb [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 10 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Правый_аксессуар + Левый_аксессуар
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: Не указано Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Esse orbe contém toda a força de um demônio. Encantamentos poderosos selam tudo que há de ruim nessa essência, mas mantêm (e até amplificam) o poder que ela oferece.
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FOR, AGI e VIT +5.
Dano físico +5%.
--------------------------
Ao aprender [Clone das Sombras] nv.5:
A cada 4 níveis de base:
Dano de [Turbilhão de Pétalas] +1%.
Dano de [Arremessar Huuma] +2%.
--------------------------
Ao aprender [Assalto das Sombras] nv.5:
Em [Turbilhão de Pétalas]:
Custo de SP -10.
Recarga -0,1 segundo.
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Ao aprender [Explosão de Moedas] nv.10:
100% de chance de converter 1% do dano físico causado em HP.
Chance não cumulativa com outros equipamentos.
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Ao aprender [Purificação da Alma] nv.5:
Recupera 2 de SP a cada ataque.
Recarga de [Inspiração] -25 segundos.
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Ao aprender [Corte Espiritual] nv.5:
Conjuração variável de [Turbilhão de Pétalas] -50%.
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Tipo: Acessório
DEF: DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

STR +5, AGI +5, VIT +5
ATK +5%
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Jika Illusion - Shadow level 5,
Meningkatkan damage Throw Huuma Shuriken sebesar 2% per 4 Base Level pemain
Meningkatkan damage Swirling Petal sebesar 1% per 4 Base Level pemain
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Jika Illusion - Shock level 5,
Mengurangi biaya konsumsi SP dari skill Swirling Petal sebesar 10
Mengurangi Cooldown dari skill Swirling Petal sebesar 0.1 detik
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Jika skill Rapid Throw mencapai level 10,
Memberikan chance 100% untuk merubah 1% damage menjadi HP saat melakukan serangan fisik jarak dekat
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Jika skill Pure Soul mencapai level 5,
Memulihkan 2 SP saat melakukan serangan fisik
Mengurangi Cooldown dari skill 16th Night sebesar 25 detik
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Jika skill Soul Cutter mencapai level 5,
Mengurangi Variable Casting-time skill Swirling Petal sebesar 50%
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Jenis : Equipment
Posisi : Aksesoris
Def : 0
Berat : 10
Syarat Lv : 100
Job : Semua Job

It's a treasure known only to Fuma. It's all about the magic skills.
Class: Accessory
Weight: 10
Requires Level: 100
Usable By: All Jobs
Str + 5
Agi + 5
Vit + 5
ATK + 5%

If Illusion - Shadow is level 5,
Increases the damage of Throw Huuma Shuriken by 2% for every 4 base levels.
Increases the damage of Swirling Petal by 1% for every 4 base levels.

If Illusion - Shock is level 5,
Reduces the SP cost of Swirling Petal by 10.
Reduces the cooldown of Swirling Petal by 0.1 second.

If Rapid Throw is level 10,
Adds a chance of restoring 1% of damage as HP when performing a physical attack.

If Pure Soul is level 5,
Restores 2 SP to the user when performing a physical attack.
Reduces the cooldown of 16th Night by 25 seconds.

If Soul Cutter is level 5,
Reduces the variable casting time of Swirling Petal by 50%.

It's a treasure known only to Fuma. It's all about the magic skills.
Class: Accessory
Weight: 10
Requires Level: 100
Usable By: All Jobs
Str + 5
Agi + 5
Vit + 5
Atk + 5%

If Illusion - Shadow is level 5,
Increases the damage of Throw Huuma Shuriken by 2% for every 4 base levels.
Increases the damage of Swirling Petal by 1% for every 4 base levels.

If Illusion - Shock is level 5,
Reduces the SP cost of Swirling Petal by 10.
Reduces the cooldown of Swirling Petal by 0.1 second.

If Rapid Throw is level 10,
Adds a chance of restoring 1% of damage as HP when performing a physical attack.

If Pure Soul is level 5,
Restores 2 SP to the user when performing a physical attack.
Reduces the cooldown of 16th Night by 25 seconds.

If Soul Cutter is level 5,
Reduces the variable casting time of Swirling Petal by 50%.

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bStr,5;
bonus bAgi,5;
bonus bVit,5;
bonus2 bAddClass,Class_All,5;
if (getskilllv("KO_ZANZOU")>=5) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",BaseLevel/4;
   bonus2 bSkillAtk,"NJ_HUUMA",2*(BaseLevel/4);
}
if (getskilllv("KO_KYOUGAKU")>=5) {
   bonus2 bSkillUseSP,"KO_HUUMARANKA",10;
   bonus2 bSkillCooldown,"KO_HUUMARANKA",-100;
}
if (getskilllv("KO_MUCHANAGE") == 10) {
   bonus2 bHPDrainRate,1000,1;
}
if (getskilllv("KO_MEIKYOUSISUI")>=5) {
   bonus bSPDrainValue,2;
   bonus2 bSkillCooldown,"KO_IZAYOI",-25000;
}
if (getskilllv("KO_SETSUDAN")>=5) {
   bonus2 bVariableCastrate,"KO_HUUMARANKA",-50;
}
Справка по Скрипту
bStr Бонус Предмета
bStr
Сигнатура:
bonus bStr,n;
Описание:
STR + n
bAgi Бонус Предмета
bAgi
Сигнатура:
bonus bAgi,n;
Описание:
AGI + n
bVit Бонус Предмета
bVit
Сигнатура:
bonus bVit,n;
Описание:
VIT + n
bAddClass Бонус Предмета
bAddClass
Сигнатура:
bonus2 bAddClass,c,x;
Описание:
+x% physical damage against class c
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bSkillUseSP Бонус Предмета
bSkillUseSP
Сигнатура:
bonus2 bSkillUseSP,sk,n;
Описание:
Decreases SP consumption of skill sk by n
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
bHPDrainRate Бонус Предмета
bHPDrainRate
Сигнатура:
bonus2 bHPDrainRate,x,n;
Описание:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bSPDrainValue Бонус Предмета
bSPDrainValue
Сигнатура:
bonus bSPDrainValue,n;
Описание:
Heals +n SP with a normal attack
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Нет Не указано 1 Детали

Не указано