Item Details

Illusion Brionac [2] ( Brionac_IL )

ID 630006 Illusion Brionac [2]
Illusion Brionac [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 300 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Lanza de Dos Manos Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 210 Ataque mágico: No especificado Alcance: 3 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 120 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Lança que irradia luz sagrada em todas as direções.
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ATQ da arma +10%.
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A cada 2 refinos:
Dano de [Lança do Destino] +5%.
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Refino +7 ou mais:
Dano de [Lança do Destino] +20%.
Refino +9 ou mais:
Dano físico contra os tamanhos Médio e Grande +15%.
Refino +11 ou mais:
Dano físico contra as raças Peixe e Demônio +30%.
--------------------------
Conjunto
[Oceânica Ilusional]
ATQ da arma +5% adicional.
Arma e Armadura refinadas no +7 ou mais:
Pós-conjuração -5%.
Soma dos refinos do conjunto 18 ou mais:
Dano de [Lança do Destino] +20% adicional.
Soma dos refinos do conjunto 22 ou mais:
Ao usar [Lança do Destino], 5% de chance de ativar um [efeito] por 10 segundos.
--------------------------
Efeito:
ATQ +50.
Dano físico contra as raças Peixe e Demônio +50% adicional.
--------------------------
Tipo: Lança de Duas Mãos
ATQ: 210 ATQM: 0
Peso: 300
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins e evoluções

Weapon yang bisa didapatkan dari Illusion of Underwater.
ATK +10%.
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Tiap 2 Level tempa, Overbrand damage +5%.
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Saat level tempa +7 atau lebih, Damage Overbrand +20%.
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Saat level tempa +9 atau lebih, damage ke medium dan large +15%.
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Saat level tempa +11 atau lebih, damage ke race Fish dan Demon +30%.
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Set Bonus
Illusion Brionac,
Illusion Water Spirit Armor,
ATK +5%,
Saat level tempa keduanya +7 atau lebih, Mengurangi Global Cooldown 5%.

Saat total level tempa set 18 atau lebih, Overbrand damage +20%.

Saat total level tempa set 22 atau lebih,
Ketika menggunakan Overbrand, chance mendapat ATK +50 dan serangan fisik ke Fish & Demon +50% selama 10 detik.
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Jenis: Two-handed Spear
Atk: 210
Weapon lv: 4
Berat: 300
Syarat Lv: 120
Job: Swordman Class

A spear that radiates with the warm, glowing light of pure holiness.
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ATK + 10%.
------------------------
For every 2 refine level, increase Overbrand damage by 5%.
------------------------
When refined to +7 or higher, increase Overbrand damage by additional 20%.
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When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%.
------------------------
When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%.
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Set Bonus:
Illusion Brionac [2]
Illusion Saphien's Armor of Ocean [1]

ATK + 5%.
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When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%.
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When the total refine level of set is 18 or higher, increase Overbrand damage by 20%.
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When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand.
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Type : Two-handed Spear
Attack : 210
Weight : 300
Weapon Level : 4
Required Level : 120
Jobs : Swordsman Class

A spear that radiates with the warm, glowing light of pure holiness.
------------------------
ATK + 10%.
------------------------
For every 2 refine level, increase Overbrand damage by 5%.
------------------------
When refined to +7 or higher, increase Overbrand damage by additional 20%.
------------------------
When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%.
------------------------
When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%.
------------------------
Set Bonus:
Illusion Brionac [2]
Illusion Saphien's Armor of Ocean [1]

ATK + 5%.
------------------------
When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Overbrand damage by 20%.
------------------------
When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand.
------------------------
Type: Two-handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Class

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r/2);
if (.@r>=7) {
   bonus2 bSkillAtk,"LG_OVERBRAND",20;
}
if (.@r>=9) {
   bonus2 bAddSize,Size_Medium,15;
   bonus2 bAddSize,Size_Large,15;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_Fish,30;
   bonus2 bAddRace,RC_Demon,30;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

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No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado