Item Details

Illusion Brionac [2] ( Brionac_IL )

ID 630006 Illusion Brionac [2]
Illusion Brionac [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 300 Emplacements: 2
Type: Arme. Sous-type: Lance à deux mains Genre: Les deux Lieux: Main_Droite + Main_Gauche
Attaque: 210 Attaque magique: Non spécifié Portée: 3 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 120 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Lança que irradia luz sagrada em todas as direções.
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ATQ da arma +10%.
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A cada 2 refinos:
Dano de [Lança do Destino] +5%.
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Refino +7 ou mais:
Dano de [Lança do Destino] +20%.
Refino +9 ou mais:
Dano físico contra os tamanhos Médio e Grande +15%.
Refino +11 ou mais:
Dano físico contra as raças Peixe e Demônio +30%.
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Conjunto
[Oceânica Ilusional]
ATQ da arma +5% adicional.
Arma e Armadura refinadas no +7 ou mais:
Pós-conjuração -5%.
Soma dos refinos do conjunto 18 ou mais:
Dano de [Lança do Destino] +20% adicional.
Soma dos refinos do conjunto 22 ou mais:
Ao usar [Lança do Destino], 5% de chance de ativar um [efeito] por 10 segundos.
--------------------------
Efeito:
ATQ +50.
Dano físico contra as raças Peixe e Demônio +50% adicional.
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Tipo: Lança de Duas Mãos
ATQ: 210 ATQM: 0
Peso: 300
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins e evoluções

Weapon yang bisa didapatkan dari Illusion of Underwater.
ATK +10%.
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Tiap 2 Level tempa, Overbrand damage +5%.
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Saat level tempa +7 atau lebih, Damage Overbrand +20%.
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Saat level tempa +9 atau lebih, damage ke medium dan large +15%.
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Saat level tempa +11 atau lebih, damage ke race Fish dan Demon +30%.
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Set Bonus
Illusion Brionac,
Illusion Water Spirit Armor,
ATK +5%,
Saat level tempa keduanya +7 atau lebih, Mengurangi Global Cooldown 5%.

Saat total level tempa set 18 atau lebih, Overbrand damage +20%.

Saat total level tempa set 22 atau lebih,
Ketika menggunakan Overbrand, chance mendapat ATK +50 dan serangan fisik ke Fish & Demon +50% selama 10 detik.
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Jenis: Two-handed Spear
Atk: 210
Weapon lv: 4
Berat: 300
Syarat Lv: 120
Job: Swordman Class

A spear that radiates with the warm, glowing light of pure holiness.
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ATK + 10%.
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For every 2 refine level, increase Overbrand damage by 5%.
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When refined to +7 or higher, increase Overbrand damage by additional 20%.
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When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%.
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When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%.
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Set Bonus:
Illusion Brionac [2]
Illusion Saphien's Armor of Ocean [1]

ATK + 5%.
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When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%.
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When the total refine level of set is 18 or higher, increase Overbrand damage by 20%.
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When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand.
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Type : Two-handed Spear
Attack : 210
Weight : 300
Weapon Level : 4
Required Level : 120
Jobs : Swordsman Class

A spear that radiates with the warm, glowing light of pure holiness.
------------------------
ATK + 10%.
------------------------
For every 2 refine level, increase Overbrand damage by 5%.
------------------------
When refined to +7 or higher, increase Overbrand damage by additional 20%.
------------------------
When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%.
------------------------
When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%.
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Set Bonus:
Illusion Brionac [2]
Illusion Saphien's Armor of Ocean [1]

ATK + 5%.
------------------------
When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Overbrand damage by 20%.
------------------------
When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand.
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Type: Two-handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Class

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r/2);
if (.@r>=7) {
   bonus2 bSkillAtk,"LG_OVERBRAND",20;
}
if (.@r>=9) {
   bonus2 bAddSize,Size_Medium,15;
   bonus2 bAddSize,Size_Large,15;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_Fish,30;
   bonus2 bAddRace,RC_Demon,30;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAtkRate Bonus d’Objet
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddSize Bonus d’Objet
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié