Item Details

Illusion Zephyrus [2] ( Zephyrus_IL )

ID 630007 Illusion Zephyrus [2]
Illusion Zephyrus [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 330 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Lanza de Dos Manos Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 250 Ataque mágico: No especificado Alcance: 3 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 120 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Lança inspirada nas direções que os raios percorrem no céu.
--------------------------
A cada refino:
ATQ +4.
A cada 2 refinos:
Dano físico a distância +3%.
--------------------------
Refino +7 ou mais:
Dano de [Perfurar em Espiral] +20%.
Refino +9 ou mais:
Dano físico a distância +5% adicional.
Refino +11 ou mais:
Precisão +10.
Dano físico contra os tamanhos Médio e Grande +10%.
--------------------------
Conjunto
[Cota Ilusional]
ATQ +30.
Arma e Armadura refinadas no +7 ou mais:
Dano físico a distância +5% adicional.
Soma dos refinos do conjunto 18 ou mais:
Dano de [Perfurar em Espiral] +20% adicional.
Soma dos refinos do conjunto 22 ou mais:
Dano físico contra a raça Peixe +15%.
Dano físico contra oponentes de propriedade Água +15%.
--------------------------
Tipo: Lança de Duas Mãos
ATQ: 250 ATQM: 0
Peso: 330
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins e evoluções

Weapon yang bisa didapatkan dari Illusion of Underwater.
ATK +4 tiap level tempa.
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Tiap 2 Level tempa, Long Range Physical damage +3%.
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Saat level tempa +7 atau lebih, Damage Clashing Spiral +20%.
------------------------
Saat level tempa +9 atau lebih, Long Range Physical damage +5%.
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Saat level tempa +11 atau lebih, Hit +10, damage fisik ke medium dan large +10%.
------------------------
Set Bonus
Illusion Zephyrus,
Illusion Chain Mail,
ATK +30,
Saat level tempa keduanya +7 atau lebih, Long Range Physical damage +5%.

Saat total level tempa set 18 atau lebih, Clashing Spiral damage +20%.

Saat total level tempa set 22 atau lebih,
damage ke lawan elemen Water dan Fish +15%.
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Jenis: Two-handed Spear
Atk: 250
Weapon lv: 4
Berat: 330
Syarat Lv: 120
Job: Swordman Class

A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
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For every refine level, ATK + 4.
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For every 2 refine level, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher, increase Clashing Spiral damage by 20%.
------------------------
When refined to +9 or higher, increase long ranged physical damage by additional 5%.
------------------------
When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
------------------------
Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]

ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
Type : Two-handed Spear
Attack : 250
Weight : 330
Weapon Level : 4
Required Level : 120
Jobs : Swordsman Class

A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
------------------------
For every refine level, ATK + 4.
------------------------
For every 2 refine level, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher, increase Clashing Spiral damage by 20%.
------------------------
When refined to +9 or higher, increase long ranged physical damage by additional 5%.
------------------------
When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
------------------------
Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]

ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
Type: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Class

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,4*.@r;
bonus bLongAtkRate,3*(.@r/2);
if (.@r>=7) {
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
}
if (.@r>=9) {
   bonus bLongAtkRate,5;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_Medium,10;
   bonus2 bAddSize,Size_Large,10;
   bonus bHit,10;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
bHit Bono de Ítem
bHit
Firma:
bonus bHit,n;
Descripción:
Hit + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado