Item Details

Illusion Zephyrus [2] ( Zephyrus_IL )

ID 630007 Illusion Zephyrus [2]
Illusion Zephyrus [2] Buy Price: zeny Sell Price: 0 zeny Weight: 330 Slots: 2
Type: Weapon item. Sub Type: Two-Handed Spear Gender: Both Locations: Right_Hand + Left_Hand
Attack: 250 Magic Attack: Not specified Range: 3 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Lança inspirada nas direções que os raios percorrem no céu.
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A cada refino:
ATQ +4.
A cada 2 refinos:
Dano físico a distância +3%.
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Refino +7 ou mais:
Dano de [Perfurar em Espiral] +20%.
Refino +9 ou mais:
Dano físico a distância +5% adicional.
Refino +11 ou mais:
Precisão +10.
Dano físico contra os tamanhos Médio e Grande +10%.
--------------------------
Conjunto
[Cota Ilusional]
ATQ +30.
Arma e Armadura refinadas no +7 ou mais:
Dano físico a distância +5% adicional.
Soma dos refinos do conjunto 18 ou mais:
Dano de [Perfurar em Espiral] +20% adicional.
Soma dos refinos do conjunto 22 ou mais:
Dano físico contra a raça Peixe +15%.
Dano físico contra oponentes de propriedade Água +15%.
--------------------------
Tipo: Lança de Duas Mãos
ATQ: 250 ATQM: 0
Peso: 330
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins e evoluções

Weapon yang bisa didapatkan dari Illusion of Underwater.
ATK +4 tiap level tempa.
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Tiap 2 Level tempa, Long Range Physical damage +3%.
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Saat level tempa +7 atau lebih, Damage Clashing Spiral +20%.
------------------------
Saat level tempa +9 atau lebih, Long Range Physical damage +5%.
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Saat level tempa +11 atau lebih, Hit +10, damage fisik ke medium dan large +10%.
------------------------
Set Bonus
Illusion Zephyrus,
Illusion Chain Mail,
ATK +30,
Saat level tempa keduanya +7 atau lebih, Long Range Physical damage +5%.

Saat total level tempa set 18 atau lebih, Clashing Spiral damage +20%.

Saat total level tempa set 22 atau lebih,
damage ke lawan elemen Water dan Fish +15%.
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Jenis: Two-handed Spear
Atk: 250
Weapon lv: 4
Berat: 330
Syarat Lv: 120
Job: Swordman Class

A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
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For every refine level, ATK + 4.
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For every 2 refine level, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher, increase Clashing Spiral damage by 20%.
------------------------
When refined to +9 or higher, increase long ranged physical damage by additional 5%.
------------------------
When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
------------------------
Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]

ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
Type : Two-handed Spear
Attack : 250
Weight : 330
Weapon Level : 4
Required Level : 120
Jobs : Swordsman Class

A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
------------------------
For every refine level, ATK + 4.
------------------------
For every 2 refine level, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher, increase Clashing Spiral damage by 20%.
------------------------
When refined to +9 or higher, increase long ranged physical damage by additional 5%.
------------------------
When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
------------------------
Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]

ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
Type: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Class

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,4*.@r;
bonus bLongAtkRate,3*(.@r/2);
if (.@r>=7) {
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
}
if (.@r>=9) {
   bonus bLongAtkRate,5;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_Medium,10;
   bonus2 bAddSize,Size_Large,10;
   bonus bHit,10;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
bHit Item Bonus
bHit
Signature:
bonus bHit,n;
Description:
Hit + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified