Item Details

Protect Feathers ( Protect_Feathers )

ID 19024 Protect Feathers
Protect Feathers Prix d'achat: zeny Prix de vente: 0 zeny Poids: 50 Emplacements: Non spécifié
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Milieu)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: Non spécifié
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 70 Niveau d'équipement max.: Non spécifié
Affûtage: Non spécifié Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Angelical e imaculada, essa diadema caiu dos céus para abençoar os bem-afortunados com aventuras repletas de memórias inesquecíveis e tesouros preciosos.
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Velocidade de ataque -5%.
Resistência as raças Humano e Doram +2%.
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VIT base 108 ou mais:
Velocidade de ataque -5%. adicional.
Resistência as raças Humano e Doram +3% adicional.
VIT base 120 ou mais:
HP máx. +3%.
DEFM +3 adicional.
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Conjunto
Boina Alada [0]
Velocidade de ataque +5%.
Boina com refino +7 ou mais:
Velocidade de ataque +5% adicional.
Boina com refino +9 ou mais:
HP máx. +5% adicional.
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Tipo: Equip. para Cabeça
Equipa em: Meio
DEF: 0 DEFM: 2
Peso: 50
Nível necessário: 70
Classes: Todas

Mengurangi serangan yang diterima dari player Human dan Doram sebesar 2%, ASPD -5%
Jika VIT dasar 108 atau lebih, tambahan pengurangan serangan yang diterima dari player Human dan Doram sebesar 3%, ASPD -5% .
Jika VIT dasar 120 atau lebih, MaxHP +3%, MDEF +3.
Ketika digunakan bersama dengan Feather Beret, ASPD +5%
Jika tingkat tempa Feather Beret lebih dari +7 ada tambahan ASPD +5%.
Jika tingkat tempa Feather Beret lebih dari +9 tambahan MaxHP +5%.
Jenis: Helm Pertahanan: 0
Lokasi : Mid Berat : 50
Lv Minimum : 70
Job : Semua Profesi

An iron band decorated with beautiful feathers designed to protect the back of the head.
Class: Headgear
Position: Middle
Defense: 0
Weight: 50
Requires Level: 70
Usable By: All Jobs
Mdef + 2
Aspd + 5%
Reduces damage taken from Human Player and Doram race enemies by 2%.
If the user's base Vit is 108 or higher,
Additional Aspd + 5%
Reduces damage taken from Human Player and Doram race enemies by an additional 3%.
If the user's base Vit is 120 or higher,
Max HP + 3%
Additional Mdef + 3

Set Bonus
Feather Beret
Feathers of Protection
Aspd + 5%
If Feather Beret upgrade level is +7 or higher,
Additional Aspd + 5%
If Feather Beret upgrade level is +9 or higher,
Max HP + 5%

A box that contains 1 Classic Tomahawk 2 Week Rental
Description:
Rental Item
A light axe imbued with the Wind property which can be hurled at enemies.
Enables use of
Tomahawk Throwing.
This item cannot be Dropped or Traded.
Class: Axe
Attack Strength: 200
Weight: 0
Property: Wind
Weapon Level: 4
Required Level: 1
Jobs: Swordsman
and Merchant Classes

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
bonus bAspdRate,5;
.@vit = readparam(bVit);
if (.@vit >= 108) {
   bonus2 bSubRace,RC_Player_Doram,3;
   bonus2 bSubRace,RC_Player_Human,3;
   bonus bAspdRate,5;
   if (.@vit >= 120) {
      bonus bMaxHPrate,3;
      bonus bMdef,3;
   }
}
Références du Script
bSubRace Bonus d’Objet
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
readparam Commande
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Exemple:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bVit Bonus d’Objet
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Non Non spécifié 1 Détails

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