Chameleon Armor ( Chameleon_Armor )
| ID 2386 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 170 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Armure | |||||||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 55 | |||||||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 70 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Classes Transcendantes (pas de classes Transcendantes-Troisièmes)., Classes Quatrièmes., Toutes les classes Transcendantes., Toutes les classes Troisièmes. | |||||||||||||||||||||||||||||||||||||||||
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Uma armadura milagrosa que pode alterar sua capacidade de acordo com habilidade do usuário. Sebuah pelindung yang ajaib dan rumornya bisa mengganti kemampuannya berdasarkan dari pemakainya. A miraculous Armor that can change its abilities according to those of its wearer. A miraculous Armor that can change its abilities according to those of its wearer.
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bMaxHP,(BaseLevel*7);
bonus bMaxSP,(BaseLevel/2);
autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }";
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
bonus bMdef,5;
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
bonus bDef,3;
Références du Script
bMaxHP
Bonus d’Objet
bMaxHP
Signature:
Description:
MaxHP + n
bMaxSP
Bonus d’Objet
bMaxSP
Signature:
Description:
MaxSP + n
bNoMagicDamage
Bonus d’Objet
bNoMagicDamage
Signature:
Description:
Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)
specialeffect2
Commande
specialeffect2
Signature:
Description:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bDef
Bonus d’Objet
bDef
Signature:
Description:
Equipment DEF + n
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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