Chameleon Armor ( Chameleon_Armor )
ID 2386 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 170 | Slots: Not specified | ||||||||||||||||||||||||
Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||||||
Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 55 | |||||||||||||||||||||||||
Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 70 | Max. Equip Level: Not specified | |||||||||||||||||||||||||
Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes. | |||||||||||||||||||||||||
Uma armadura milagrosa que pode alterar sua capacidade de acordo com habilidade do usuário. A miraculous Armor that can change its abilities according to those of its wearer. A miraculous Armor that can change its abilities according to those of its wearer.
bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus bMdef,5; else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus bDef,3; Not specified Not specified Not specified |