Item Details

Chameleon Armor ( Chameleon_Armor )

ID 2386 Chameleon Armor
Chameleon Armor Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 170 Слоты: Не указано
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 55
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 70 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Transcendent классы (без Transcendent-Third классов)., Четвертые классы., Все Transcendent классы., Все Third классы.

Uma armadura milagrosa que pode alterar sua capacidade de acordo com habilidade do usuário.
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A cada nível base:
HP máx. +7.
A cada 2 níveis base:
SP máx. +1.
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Ao sofrer danos mágicos:
1% de chance de ativar um [efeito] por 2 segundos.
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Espadachins, Mercadores, Gatunos e evoluções:
DEF +3.
Magos, Noviços, Arqueiros e evoluções:
DEFM +5.
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Efeito:
Mantém [Imunidade Mágica] ativo.
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Tipo: Armadura
DEF: 58 DEFM: 0
Peso: 170
Nível necessário: 70
Classes: Transclasses

Sebuah pelindung yang ajaib dan rumornya bisa mengganti kemampuannya berdasarkan dari pemakainya.
Meningkatkan HP dan SP berdasarkan dari base level pemakai.
Ketika terkena serangan sihir, mempunyai kemungkinan memberikan kekebalan terhadap sihir selama 2 detik.
Jika dipakai oleh Swordman/Merchant/Thief Class, DEF + 3
Jika dipakai oleh Wizard/Acolyte/Archer Class, MDEF + 5
Jenis : Armor
Defense : 55
Berat : 170
Level Persyaratan : 70
Profesi : 2nd Transcendent Class

A miraculous Armor that can change its abilities according to those of its wearer.
Increases HP and SP based on the user's base level.
When magically attacked, has a chance to activate its own ability while cancelling all spells for 2 seconds.
If worn by Swordman/Merchant/Thief Class, Def +3
If worn by Wizard/Acolyte/Archer Class, MDef +5
Class : Armor
Defense : 55
Weight : 170
Required Level : 70
Jobs : 2nd Transcendent Class

A miraculous Armor that can change its abilities according to those of its wearer.
Increases HP and SP based on the user's base level.
When magically attacked, has a chance to activate its own ability while cancelling all spells for 2 seconds.
If worn by Swordsman/Merchant/Thief Class, Def +3
If worn by Wizard/Acolyte/Archer Class, MDef +5
Class: Armor
Defense: 55
Weight: 170
Required Level: 70
Jobs: 2nd Transcendent Class

Beholder Master (0.05%)
Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bMaxHP,(BaseLevel*7);
bonus bMaxSP,(BaseLevel/2);
autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }";
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
   bonus bMdef,5;
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
   bonus bDef,3;
Справка по Скрипту
bMaxHP Бонус Предмета
bMaxHP
Сигнатура:
bonus bMaxHP,n;
Описание:
MaxHP + n
bMaxSP Бонус Предмета
bMaxSP
Сигнатура:
bonus bMaxSP,n;
Описание:
MaxSP + n
bNoMagicDamage Бонус Предмета
bNoMagicDamage
Сигнатура:
bonus bNoMagicDamage,n;
Описание:
Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)
specialeffect2 Команда
specialeffect2
Сигнатура:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Описание:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bDef Бонус Предмета
bDef
Сигнатура:
bonus bDef,n;
Описание:
Equipment DEF + n
Не указано
Справка по Скрипту

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

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