Ancient Prontera Book [1] ( Ancient_Prontera_US )
| ID 460092 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 20 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Bouclier | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 70 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 2 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
|
A magic book that was once used during the old Prontera era. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
.@g = getenchantgrade();
bonus bUnbreakableShield;
bonus bSMatk,2*(.@r/2);
bonus bMatk,30*(.@r/3);
if (.@r>=10)
bonus2 bMagicAddEle,Ele_All,20;
if (.@r>=12)
bonus bVariableCast,-30;
if (.@r>=14)
autobonus "{ bonus bInt,70; bonus bSpl,70; }",70,20000,BF_WEAPON|BF_MAGIC;
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSubEle,Ele_Dark,25;
bonus2 bSubEle,Ele_Ghost,25;
bonus2 bSubEle,Ele_Poison,25;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"LG_RAYOFGENESIS",100;
if (.@g>=ENCHANTGRADE_A) {
bonus5 bAutoSpell,"LG_RAYOFGENESIS",7,70,BF_WEAPON|BF_LONG,1;
}
}
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Commande
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bUnbreakableShield
Bonus d’Objet
bUnbreakableShield
Signature:
Description:
Shield cannot be damaged/broken by any means
bSMatk
Bonus d’Objet
bSMatk
Signature:
Description:
SMatk + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bMagicAddEle
Bonus d’Objet
bMagicAddEle
Signature:
Description:
+x% magical damage against element e
bVariableCast
Bonus d’Objet
bVariableCast
Signature:
Description:
Increases variable cast time of all skills by t milliseconds
bInt
Bonus d’Objet
bInt
Signature:
Description:
INT + n
bSpl
Bonus d’Objet
bSpl
Signature:
Description:
SPL + n
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Bonus d’Objet
bMaxSPrate
Signature:
Description:
MaxSP + n%
bSubEle
Bonus d’Objet
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bonus5
Commande
bonus5
Signature:
Description:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpell
Bonus d’Objet
bAutoSpell
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
||||||||||||||||||||||||||||||||||||||||