Item Details

Ancient Prontera Book [1] ( Ancient_Prontera_US )

ID 460092 Ancient Prontera Book [1]
Ancient Prontera Book [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 20 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Щит
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 70
Уровень оружия: Не указано Уровень брони: 2 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: 1 Элемент: Нейтральный Классы: Не указано

A magic book that was once used during the old Prontera era.
You can feel a faint magic energy flow in it.
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Cannot be destroyed in battle.
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For every 2 refine level, S.MATK + 2.
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For every 3 refine level, MATK + 30.
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When refined to +10 or higher, increase magic damage against all property enemies by 20%.
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When refined to +12 or higher, reduce Variable Casting Time by 30%.
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When refined to +14 or higher,
there's a 7% chance to gain INT + 70 and SPL + 70 for 20 seconds when performing physical or magic attack.
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Set Bonus:
Ancient Prontera Book [1]
White Lady Card

INT + 30, SPL + 30.
Increase magic damage against all property enemies by 20%.
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[Grade Bonus]
[Grade D] MHP + 15%, MSP + 15%.
[Grade C] Reduce damage taken from Ghost, Shadow, and Poison property attacks by 25%.
[Grade B] Increase Genesis Ray damage by 100%.
[Grade A] When performing melee or long-range physical attack, there's a 7% chance to autocast Lv.7 Genesis Ray.
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Type : Shield
Def : 70
Weight : 20
Required Level : 100
Class : All Jobs

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@g = getenchantgrade();
bonus bUnbreakableShield;
bonus bSMatk,2*(.@r/2);
bonus bMatk,30*(.@r/3);
if (.@r>=10)
   bonus2 bMagicAddEle,Ele_All,20;
if (.@r>=12)
   bonus bVariableCast,-30;
if (.@r>=14)
   autobonus "{ bonus bInt,70; bonus bSpl,70; }",70,20000,BF_WEAPON|BF_MAGIC;
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,15;
   bonus bMaxSPrate,15;
   if (.@g>=ENCHANTGRADE_C) {
       bonus2 bSubEle,Ele_Dark,25;
       bonus2 bSubEle,Ele_Ghost,25;
       bonus2 bSubEle,Ele_Poison,25;
       if (.@g>=ENCHANTGRADE_B) {
            bonus2 bSkillAtk,"LG_RAYOFGENESIS",100;
            if (.@g>=ENCHANTGRADE_A) {
                bonus5 bAutoSpell,"LG_RAYOFGENESIS",7,70,BF_WEAPON|BF_LONG,1;
            }
       }
   }
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
getenchantgrade Команда
getenchantgrade
Сигнатура:
getenchantgrade({<equipment slot>,<char_id>})
Описание:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
bUnbreakableShield Бонус Предмета
bUnbreakableShield
Сигнатура:
bonus bUnbreakableShield;
Описание:
Shield cannot be damaged/broken by any means
bSMatk Бонус Предмета
bSMatk
Сигнатура:
bonus bSMatk,n;
Описание:
SMatk + n
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAddEle Бонус Предмета
bMagicAddEle
Сигнатура:
bonus2 bMagicAddEle,e,x;
Описание:
+x% magical damage against element e
bVariableCast Бонус Предмета
bVariableCast
Сигнатура:
bonus bVariableCast,t;
Описание:
Increases variable cast time of all skills by t milliseconds
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
bSpl Бонус Предмета
bSpl
Сигнатура:
bonus bSpl,n;
Описание:
SPL + n
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bSubEle Бонус Предмета
bSubEle
Сигнатура:
bonus3 bSubEle,e,x,bf;
Описание:
+x% damage reduction against attack element e with trigger criteria bf
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bonus5 Команда
bonus5
Сигнатура:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Описание:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpell Бонус Предмета
bAutoSpell
Сигнатура:
bonus5 bAutoSpell,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 2 Да Не указано 2 Детали

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