2022RTC Memorial Victory Coat [1] ( 2022RTC_V_Coat4 )
| ID 480192 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 80 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Vêtement/Robe | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 90 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 2 | Niveau d'équipement min.: 200 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bMaxHP,2000;
bonus bMaxSP,500;
bonus2 bSubRace,RC_DemiHuman,.@r/2;
bonus2 bSubRace,RC_Player_Doram,.@r/2;
bonus2 bSubRace,RC_Player_Human,.@r/2;
bonus bDelayrate,-2*(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=9) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus2 bMagicAtkEle,Ele_All,5;
}
if (.@r>=11) {
if (readparam(bStr)>=120) {
bonus bPow,3;
bonus bShortAtkRate,5;
}
if (readparam(bAgi)>=120) {
bonus bSta,3;
bonus bDelayrate,-5;
}
if (readparam(bVit)>=120) {
bonus bWis,3;
bonus2 bSubRace,RC_All,5;
}
if (readparam(bInt)>=120) {
bonus bSpl,3;
bonus2 bMagicAddRace,RC_All,5;
}
if (readparam(bDex)>=120) {
bonus bCon,3;
bonus bLongAtkRate,5;
}
if (readparam(bLuk)>=120) {
bonus bCrt,3;
bonus bCritAtkRate,5;
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMaxHP
Bonus d’Objet
bMaxHP
Signature:
Description:
MaxHP + n
bMaxSP
Bonus d’Objet
bMaxSP
Signature:
Description:
MaxSP + n
bSubRace
Bonus d’Objet
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bShortAtkRate
Bonus d’Objet
bShortAtkRate
Signature:
Description:
Increases damage of short ranged attacks by n%
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bMagicAtkEle
Bonus d’Objet
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
readparam
Commande
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
bStr
Bonus d’Objet
bStr
Signature:
Description:
STR + n
bPow
Bonus d’Objet
bPow
Signature:
Description:
POW + n
bAgi
Bonus d’Objet
bAgi
Signature:
Description:
AGI + n
bSta
Bonus d’Objet
bSta
Signature:
Description:
STA + n
bVit
Bonus d’Objet
bVit
Signature:
Description:
VIT + n
bWis
Bonus d’Objet
bWis
Signature:
Description:
WIS + n
bInt
Bonus d’Objet
bInt
Signature:
Description:
INT + n
bSpl
Bonus d’Objet
bSpl
Signature:
Description:
SPL + n
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
bDex
Bonus d’Objet
bDex
Signature:
Description:
DEX + n
bCon
Bonus d’Objet
bCon
Signature:
Description:
CON + n
bLuk
Bonus d’Objet
bLuk
Signature:
Description:
LUK + n
bCrt
Bonus d’Objet
bCrt
Signature:
Description:
CRT + n
bCritAtkRate
Bonus d’Objet
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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