2022RTC Memorial Victory Coat [1] ( 2022RTC_V_Coat4 )
| ID 480192 |
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Harga Beli: zeny | Harga Jual: 0 zeny | Berat: 80 | Slot: 1 | ||||||||||||||||||||||||||||||||||||
| Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Jubah | |||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: 90 | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: 2 | Min. Level Equip: 200 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
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Semua Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bMaxHP,2000;
bonus bMaxSP,500;
bonus2 bSubRace,RC_DemiHuman,.@r/2;
bonus2 bSubRace,RC_Player_Doram,.@r/2;
bonus2 bSubRace,RC_Player_Human,.@r/2;
bonus bDelayrate,-2*(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=9) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus2 bMagicAtkEle,Ele_All,5;
}
if (.@r>=11) {
if (readparam(bStr)>=120) {
bonus bPow,3;
bonus bShortAtkRate,5;
}
if (readparam(bAgi)>=120) {
bonus bSta,3;
bonus bDelayrate,-5;
}
if (readparam(bVit)>=120) {
bonus bWis,3;
bonus2 bSubRace,RC_All,5;
}
if (readparam(bInt)>=120) {
bonus bSpl,3;
bonus2 bMagicAddRace,RC_All,5;
}
if (readparam(bDex)>=120) {
bonus bCon,3;
bonus bLongAtkRate,5;
}
if (readparam(bLuk)>=120) {
bonus bCrt,3;
bonus bCritAtkRate,5;
}
}
Referensi Skrip
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bMaxHP
Bonus Item
bMaxHP
Tanda Tangan:
Deskripsi:
MaxHP + n
bMaxSP
Bonus Item
bMaxSP
Tanda Tangan:
Deskripsi:
MaxSP + n
bSubRace
Bonus Item
bSubRace
Tanda Tangan:
Deskripsi:
+x% damage reduction against race r with trigger criteria bf
bDelayrate
Bonus Item
bDelayrate
Tanda Tangan:
Deskripsi:
Increases skill delay by n%
bAtkRate
Bonus Item
bAtkRate
Tanda Tangan:
Deskripsi:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bonus Item
bMatkRate
Tanda Tangan:
Deskripsi:
Magical attack power + n%
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bShortAtkRate
Bonus Item
bShortAtkRate
Tanda Tangan:
Deskripsi:
Increases damage of short ranged attacks by n%
bLongAtkRate
Bonus Item
bLongAtkRate
Tanda Tangan:
Deskripsi:
Increases damage of long ranged attacks by n%
bMagicAtkEle
Bonus Item
bMagicAtkEle
Tanda Tangan:
Deskripsi:
Increases damage of e element magic by x%
readparam
Perintah
readparam
Tanda Tangan:
Deskripsi:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Contoh:
bStr
Bonus Item
bStr
Tanda Tangan:
Deskripsi:
STR + n
bPow
Bonus Item
bPow
Tanda Tangan:
Deskripsi:
POW + n
bAgi
Bonus Item
bAgi
Tanda Tangan:
Deskripsi:
AGI + n
bSta
Bonus Item
bSta
Tanda Tangan:
Deskripsi:
STA + n
bVit
Bonus Item
bVit
Tanda Tangan:
Deskripsi:
VIT + n
bWis
Bonus Item
bWis
Tanda Tangan:
Deskripsi:
WIS + n
bInt
Bonus Item
bInt
Tanda Tangan:
Deskripsi:
INT + n
bSpl
Bonus Item
bSpl
Tanda Tangan:
Deskripsi:
SPL + n
bMagicAddRace
Bonus Item
bMagicAddRace
Tanda Tangan:
Deskripsi:
+x% magical damage against race r
bDex
Bonus Item
bDex
Tanda Tangan:
Deskripsi:
DEX + n
bCon
Bonus Item
bCon
Tanda Tangan:
Deskripsi:
CON + n
bLuk
Bonus Item
bLuk
Tanda Tangan:
Deskripsi:
LUK + n
bCrt
Bonus Item
bCrt
Tanda Tangan:
Deskripsi:
CRT + n
bCritAtkRate
Bonus Item
bCritAtkRate
Tanda Tangan:
Deskripsi:
Increases critical damage by +n%
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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