Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
7486 2 bonus bLongAtkRate,20; bonus2 bSkillAtk,"LG_CANNONSPEAR",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && geten... Detail
7487 2 bonus2 bMagicAddEle,Ele_All,10; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",45; if (getenchantgrade(EQI_HAND_R)>=ENCHA... Detail
7488 2 bonus2 bMagicAddEle,Ele_All,10; bonus2 bSkillAtk,"TR_METALIC_FURY",15; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_... Detail
7489 2 bonus2 bMagicAddEle,Ele_All,10; bonus2 bSkillAtk,"TR_METALIC_FURY",15; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_... Detail
7490 2 bonus2 bSubEle,Ele_All,15; bonus2 bSkillAtk,"MT_RUSH_STRIKE",40; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && g... Detail
7491 2 bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",45; bonus2 bMagicAtkEle,Ele_Dark,20; bonus2 bMagicAtkEle,Ele_Ghost,15; if (get... Detail
7492 2 bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && ... Detail
7493 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7494 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7495 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7496 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7497 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7498 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7499 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7500 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7501 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7502 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7503 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7504 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail
7505 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkil... Detail