Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
7466 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",.@sum; Detail
7467 2 bonus2 bSkillAtk,"WM_REVERBERATION",70; bonus2 bSkillAtk,"TR_METALIC_FURY",20; Detail
7468 2 bonus2 bSkillAtk,"WM_REVERBERATION",70; bonus2 bSkillAtk,"TR_METALIC_FURY",20; Detail
7469 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum; bonu... Detail
7470 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum; bonu... Detail
7471 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_ALL_BLOOM",.@sum; bon... Detail
7472 2 bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15; Detail
7473 2 bonus bShortAtkRate,7; bonus bLongAtkRate,7; bonus2 bMagicAtkEle,Ele_All,7; Detail
7474 2 bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; Detail
7475 2 bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",10; Detail
7476 2 bonus2 bMagicAddSize,Size_All,3*(getskilllv("AG_TWOHANDSTAFF")/2); Detail
7477 2 bonus2 bMagicAddSize,Size_All,3*(getskilllv("AG_TWOHANDSTAFF")/2); Detail
7478 2 bonus2 bAddEle,Ele_All,3*getskilllv("WH_WIND_SIGN"); Detail
7479 2 bonus bPAtk,3; bonus2 bSkillAtk,"WH_GALESTORM",10; Detail
7480 2 bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",15; bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15; Detail
7481 2 bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10; bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",10; Detail
7482 2 bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10; Detail
7483 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-5; if (.@sum>=18) { bonus2... Detail
7484 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-5; if (.@sum>=18) { bonus2... Detail
7485 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-5; if (.@sum>=18) { bonus2... Detail